/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_MixMultiplyOperation.h" MixMultiplyOperation::MixMultiplyOperation(): MixBaseOperation() { } void MixMultiplyOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; inputValueOperation->read(inputValue, x, y, sampler, inputBuffers); inputColor1Operation->read(inputColor1, x, y, sampler, inputBuffers); inputColor2Operation->read(inputColor2, x, y, sampler, inputBuffers); float value = inputValue[0]; if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } float valuem= 1.0f-value; outputValue[0] = inputColor1[0] *(valuem+value*inputColor2[0]); outputValue[1] = inputColor1[1] *(valuem+value*inputColor2[1]); outputValue[2] = inputColor1[2] *(valuem+value*inputColor2[2]); outputValue[3] = inputColor1[3]; }