/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_MixOperation.h" namespace blender::compositor { /* ******** Mix Base Operation ******** */ MixBaseOperation::MixBaseOperation() { this->add_input_socket(DataType::Value); this->add_input_socket(DataType::Color); this->add_input_socket(DataType::Color); this->add_output_socket(DataType::Color); input_value_operation_ = nullptr; input_color1_operation_ = nullptr; input_color2_operation_ = nullptr; this->set_use_value_alpha_multiply(false); this->set_use_clamp(false); flags.can_be_constant = true; } void MixBaseOperation::init_execution() { input_value_operation_ = this->get_input_socket_reader(0); input_color1_operation_ = this->get_input_socket_reader(1); input_color2_operation_ = this->get_input_socket_reader(2); } void MixBaseOperation::execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) { float input_color1[4]; float input_color2[4]; float input_value[4]; input_value_operation_->read_sampled(input_value, x, y, sampler); input_color1_operation_->read_sampled(input_color1, x, y, sampler); input_color2_operation_->read_sampled(input_color2, x, y, sampler); float value = input_value[0]; if (this->use_value_alpha_multiply()) { value *= input_color2[3]; } float valuem = 1.0f - value; output[0] = valuem * (input_color1[0]) + value * (input_color2[0]); output[1] = valuem * (input_color1[1]) + value * (input_color2[1]); output[2] = valuem * (input_color1[2]) + value * (input_color2[2]); output[3] = input_color1[3]; } void MixBaseOperation::determine_canvas(const rcti &preferred_area, rcti &r_area) { NodeOperationInput *socket; rcti temp_area; socket = this->get_input_socket(1); bool determined = socket->determine_canvas(COM_AREA_NONE, temp_area); if (determined) { this->set_canvas_input_index(1); } else { socket = this->get_input_socket(2); determined = socket->determine_canvas(COM_AREA_NONE, temp_area); if (determined) { this->set_canvas_input_index(2); } else { this->set_canvas_input_index(0); } } NodeOperation::determine_canvas(preferred_area, r_area); } void MixBaseOperation::deinit_execution() { input_value_operation_ = nullptr; input_color1_operation_ = nullptr; input_color2_operation_ = nullptr; } void MixBaseOperation::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) { const MemoryBuffer *input_value = inputs[0]; const MemoryBuffer *input_color1 = inputs[1]; const MemoryBuffer *input_color2 = inputs[2]; const int width = BLI_rcti_size_x(&area); PixelCursor p; p.out_stride = output->elem_stride; p.value_stride = input_value->elem_stride; p.color1_stride = input_color1->elem_stride; p.color2_stride = input_color2->elem_stride; for (int y = area.ymin; y < area.ymax; y++) { p.out = output->get_elem(area.xmin, y); p.row_end = p.out + width * output->elem_stride; p.value = input_value->get_elem(area.xmin, y); p.color1 = input_color1->get_elem(area.xmin, y); p.color2 = input_color2->get_elem(area.xmin, y); update_memory_buffer_row(p); } } void MixBaseOperation::update_memory_buffer_row(PixelCursor &p) { while (p.out < p.row_end) { float value = p.value[0]; if (this->use_value_alpha_multiply()) { value *= p.color2[3]; } const float value_m = 1.0f - value; p.out[0] = value_m * p.color1[0] + value * p.color2[0]; p.out[1] = value_m * p.color1[1] + value * p.color2[1]; p.out[2] = value_m * p.color1[2] + value * p.color2[2]; p.out[3] = p.color1[3]; p.next(); } } /* ******** Mix Add Operation ******** */ void MixAddOperation::execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) { float input_color1[4]; float input_color2[4]; float input_value[4]; input_value_operation_->read_sampled(input_value, x, y, sampler); input_color1_operation_->read_sampled(input_color1, x, y, sampler); input_color2_operation_->read_sampled(input_color2, x, y, sampler); float value = input_value[0]; if (this->use_value_alpha_multiply()) { value *= input_color2[3]; } output[0] = input_color1[0] + value * input_color2[0]; output[1] = input_color1[1] + value * input_color2[1]; output[2] = input_color1[2] + value * input_color2[2]; output[3] = input_color1[3]; clamp_if_needed(output); } void MixAddOperation::update_memory_buffer_row(PixelCursor &p) { while (p.out < p.row_end) { float value = p.value[0]; if (this->use_value_alpha_multiply()) { value *= p.color2[3]; } p.out[0] = p.color1[0] + value * p.color2[0]; p.out[1] = p.color1[1] + value * p.color2[1]; p.out[2] = p.color1[2] + value * p.color2[2]; p.out[3] = p.color1[3]; clamp_if_needed(p.out); p.next(); } } /* ******** Mix Blend Operation ******** */ void MixBlendOperation::execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) { float input_color1[4]; float input_color2[4]; float input_value[4]; float value; input_value_operation_->read_sampled(input_value, x, y, sampler); input_color1_operation_->read_sampled(input_color1, x, y, sampler); input_color2_operation_->read_sampled(input_color2, x, y, sampler); value = input_value[0]; if (this->use_value_alpha_multiply()) { value *= input_color2[3]; } float valuem = 1.0f - value; output[0] = valuem * (input_color1[0]) + value * (input_color2[0]); output[1] = valuem * (input_color1[1]) + value * (input_color2[1]); output[2] = valuem * (input_color1[2]) + value * (input_color2[2]); output[3] = input_color1[3]; clamp_if_needed(output); } void MixBlendOperation::update_memory_buffer_row(PixelCursor &p) { while (p.out < p.row_end) { float value = p.value[0]; if (this->use_value_alpha_multiply()) { value *= p.color2[3]; } float value_m = 1.0f - value; p.out[0] = value_m * p.color1[0] + value * p.color2[0]; p.out[1] = value_m * p.color1[1] + value * p.color2[1]; p.out[2] = value_m * p.color1[2] + value * p.color2[2]; p.out[3] = p.color1[3]; clamp_if_needed(p.out); p.next(); } } /* ******** Mix Burn Operation ******** */ void MixColorBurnOperation::execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) { float input_color1[4]; float input_color2[4]; float input_value[4]; float tmp; input_value_operation_->read_sampled(input_value, x, y, sampler); input_color1_operation_->read_sampled(input_color1, x, y, sampler); input_color2_operation_->read_sampled(input_color2, x, y, sampler); float value = input_value[0]; if (this->use_value_alpha_multiply()) { value *= input_color2[3]; } float valuem = 1.0f - value; tmp = valuem + value * input_color2[0]; if (tmp <= 0.0f) { output[0] = 0.0f; } else { tmp = 1.0f - (1.0f - input_color1[0]) / tmp; if (tmp < 0.0f) { output[0] = 0.0f; } else if (tmp > 1.0f) { output[0] = 1.0f; } else { output[0] = tmp; } } tmp = valuem + value * input_color2[1]; if (tmp <= 0.0f) { output[1] = 0.0f; } else { tmp = 1.0f - (1.0f - input_color1[1]) / tmp; if (tmp < 0.0f) { output[1] = 0.0f; } else if (tmp > 1.0f) { output[1] = 1.0f; } else { output[1] = tmp; } } tmp = valuem + value * input_color2[2]; if (tmp <= 0.0f) { output[2] = 0.0f; } else { tmp = 1.0f - (1.0f - input_color1[2]) / tmp; if (tmp < 0.0f) { output[2] = 0.0f; } else if (tmp > 1.0f) { output[2] = 1.0f; } else { output[2] = tmp; } } output[3] = input_color1[3]; clamp_if_needed(output); } void MixColorBurnOperation::update_memory_buffer_row(PixelCursor &p) { while (p.out < p.row_end) { float value = p.value[0]; if (this->use_value_alpha_multiply()) { value *= p.color2[3]; } const float value_m = 1.0f - value; float tmp = value_m + value * p.color2[0]; if (tmp <= 0.0f) { p.out[0] = 0.0f; } else { tmp = 1.0f - (1.0f - p.color1[0]) / tmp; p.out[0] = CLAMPIS(tmp, 0.0f, 1.0f); } tmp = value_m + value * p.color2[1]; if (tmp <= 0.0f) { p.out[1] = 0.0f; } else { tmp = 1.0f - (1.0f - p.color1[1]) / tmp; p.out[1] = CLAMPIS(tmp, 0.0f, 1.0f); } tmp = value_m + value * p.color2[2]; if (tmp <= 0.0f) { p.out[2] = 0.0f; } else { tmp = 1.0f - (1.0f - p.color1[2]) / tmp; p.out[2] = CLAMPIS(tmp, 0.0f, 1.0f); } p.out[3] = p.color1[3]; clamp_if_needed(p.out); p.next(); } } /* ******** Mix Color Operation ******** */ void MixColorOperation::execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) { float input_color1[4]; float input_color2[4]; float input_value[4]; input_value_operation_->read_sampled(input_value, x, y, sampler); input_color1_operation_->read_sampled(input_color1, x, y, sampler); input_color2_operation_->read_sampled(input_color2, x, y, sampler); float value = input_value[0]; if (this->use_value_alpha_multiply()) { value *= input_color2[3]; } float valuem = 1.0f - value; float colH, colS, colV; rgb_to_hsv(input_color2[0], input_color2[1], input_color2[2], &colH, &colS, &colV); if (colS != 0.0f) { float rH, rS, rV; float tmpr, tmpg, tmpb; rgb_to_hsv(input_color1[0], input_color1[1], input_color1[2], &rH, &rS, &rV); hsv_to_rgb(colH, colS, rV, &tmpr, &tmpg, &tmpb); output[0] = (valuem * input_color1[0]) + (value * tmpr); output[1] = (valuem * input_color1[1]) + (value * tmpg); output[2] = (valuem * input_color1[2]) + (value * tmpb); } else { copy_v3_v3(output, input_color1); } output[3] = input_color1[3]; clamp_if_needed(output); } void MixColorOperation::update_memory_buffer_row(PixelCursor &p) { while (p.out < p.row_end) { float value = p.value[0]; if (this->use_value_alpha_multiply()) { value *= p.color2[3]; } const float value_m = 1.0f - value; float colH, colS, colV; rgb_to_hsv(p.color2[0], p.color2[1], p.color2[2], &colH, &colS, &colV); if (colS != 0.0f) { float rH, rS, rV; float tmpr, tmpg, tmpb; rgb_to_hsv(p.color1[0], p.color1[1], p.color1[2], &rH, &rS, &rV); hsv_to_rgb(colH, colS, rV, &tmpr, &tmpg, &tmpb); p.out[0] = (value_m * p.color1[0]) + (value * tmpr); p.out[1] = (value_m * p.color1[1]) + (value * tmpg); p.out[2] = (value_m * p.color1[2]) + (value * tmpb); } else { copy_v3_v3(p.out, p.color1); } p.out[3] = p.color1[3]; clamp_if_needed(p.out); p.next(); } } /* ******** Mix Darken Operation ******** */ void MixDarkenOperation::execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) { float input_color1[4]; float input_color2[4]; float input_value[4]; input_value_operation_->read_sampled(input_value, x, y, sampler); input_color1_operation_->read_sampled(input_color1, x, y, sampler); input_color2_operation_->read_sampled(input_color2, x, y, sampler); float value = input_value[0]; if (this->use_value_alpha_multiply()) { value *= input_color2[3]; } float valuem = 1.0f - value; output[0] = min_ff(input_color1[0], input_color2[0]) * value + input_color1[0] * valuem; output[1] = min_ff(input_color1[1], input_color2[1]) * value + input_color1[1] * valuem; output[2] = min_ff(input_color1[2], input_color2[2]) * value + input_color1[2] * valuem; output[3] = input_color1[3]; clamp_if_needed(output); } void MixDarkenOperation::update_memory_buffer_row(PixelCursor &p) { while (p.out < p.row_end) { float value = p.value[0]; if (this->use_value_alpha_multiply()) { value *= p.color2[3]; } float value_m = 1.0f - value; p.out[0] = min_ff(p.color1[0], p.color2[0]) * value + p.color1[0] * value_m; p.out[1] = min_ff(p.color1[1], p.color2[1]) * value + p.color1[1] * value_m; p.out[2] = min_ff(p.color1[2], p.color2[2]) * value + p.color1[2] * value_m; p.out[3] = p.color1[3]; clamp_if_needed(p.out); p.next(); } } /* ******** Mix Difference Operation ******** */ void MixDifferenceOperation::execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) { float input_color1[4]; float input_color2[4]; float input_value[4]; input_value_operation_->read_sampled(input_value, x, y, sampler); input_color1_operation_->read_sampled(input_color1, x, y, sampler); input_color2_operation_->read_sampled(input_color2, x, y, sampler); float value = input_value[0]; if (this->use_value_alpha_multiply()) { value *= input_color2[3]; } float valuem = 1.0f - value; output[0] = valuem * input_color1[0] + value * fabsf(input_color1[0] - input_color2[0]); output[1] = valuem * input_color1[1] + value * fabsf(input_color1[1] - input_color2[1]); output[2] = valuem * input_color1[2] + value * fabsf(input_color1[2] - input_color2[2]); output[3] = input_color1[3]; clamp_if_needed(output); } void MixDifferenceOperation::update_memory_buffer_row(PixelCursor &p) { while (p.out < p.row_end) { float value = p.value[0]; if (this->use_value_alpha_multiply()) { value *= p.color2[3]; } const float value_m = 1.0f - value; p.out[0] = value_m * p.color1[0] + value * fabsf(p.color1[0] - p.color2[0]); p.out[1] = value_m * p.color1[1] + value * fabsf(p.color1[1] - p.color2[1]); p.out[2] = value_m * p.color1[2] + value * fabsf(p.color1[2] - p.color2[2]); p.out[3] = p.color1[3]; clamp_if_needed(p.out); p.next(); } } /* ******** Mix Difference Operation ******** */ void MixDivideOperation::execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) { float input_color1[4]; float input_color2[4]; float input_value[4]; input_value_operation_->read_sampled(input_value, x, y, sampler); input_color1_operation_->read_sampled(input_color1, x, y, sampler); input_color2_operation_->read_sampled(input_color2, x, y, sampler); float value = input_value[0]; if (this->use_value_alpha_multiply()) { value *= input_color2[3]; } float valuem = 1.0f - value; if (input_color2[0] != 0.0f) { output[0] = valuem * (input_color1[0]) + value * (input_color1[0]) / input_color2[0]; } else { output[0] = 0.0f; } if (input_color2[1] != 0.0f) { output[1] = valuem * (input_color1[1]) + value * (input_color1[1]) / input_color2[1]; } else { output[1] = 0.0f; } if (input_color2[2] != 0.0f) { output[2] = valuem * (input_color1[2]) + value * (input_color1[2]) / input_color2[2]; } else { output[2] = 0.0f; } output[3] = input_color1[3]; clamp_if_needed(output); } void MixDivideOperation::update_memory_buffer_row(PixelCursor &p) { while (p.out < p.row_end) { float value = p.value[0]; if (this->use_value_alpha_multiply()) { value *= p.color2[3]; } const float value_m = 1.0f - value; if (p.color2[0] != 0.0f) { p.out[0] = value_m * (p.color1[0]) + value * (p.color1[0]) / p.color2[0]; } else { p.out[0] = 0.0f; } if (p.color2[1] != 0.0f) { p.out[1] = value_m * (p.color1[1]) + value * (p.color1[1]) / p.color2[1]; } else { p.out[1] = 0.0f; } if (p.color2[2] != 0.0f) { p.out[2] = value_m * (p.color1[2]) + value * (p.color1[2]) / p.color2[2]; } else { p.out[2] = 0.0f; } p.out[3] = p.color1[3]; clamp_if_needed(p.out); p.next(); } } /* ******** Mix Dodge Operation ******** */ void MixDodgeOperation::execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) { float input_color1[4]; float input_color2[4]; float input_value[4]; float tmp; input_value_operation_->read_sampled(input_value, x, y, sampler); input_color1_operation_->read_sampled(input_color1, x, y, sampler); input_color2_operation_->read_sampled(input_color2, x, y, sampler); float value = input_value[0]; if (this->use_value_alpha_multiply()) { value *= input_color2[3]; } if (input_color1[0] != 0.0f) { tmp = 1.0f - value * input_color2[0]; if (tmp <= 0.0f) { output[0] = 1.0f; } else { tmp = input_color1[0] / tmp; if (tmp > 1.0f) { output[0] = 1.0f; } else { output[0] = tmp; } } } else { output[0] = 0.0f; } if (input_color1[1] != 0.0f) { tmp = 1.0f - value * input_color2[1]; if (tmp <= 0.0f) { output[1] = 1.0f; } else { tmp = input_color1[1] / tmp; if (tmp > 1.0f) { output[1] = 1.0f; } else { output[1] = tmp; } } } else { output[1] = 0.0f; } if (input_color1[2] != 0.0f) { tmp = 1.0f - value * input_color2[2]; if (tmp <= 0.0f) { output[2] = 1.0f; } else { tmp = input_color1[2] / tmp; if (tmp > 1.0f) { output[2] = 1.0f; } else { output[2] = tmp; } } } else { output[2] = 0.0f; } output[3] = input_color1[3]; clamp_if_needed(output); } void MixDodgeOperation::update_memory_buffer_row(PixelCursor &p) { while (p.out < p.row_end) { float value = p.value[0]; if (this->use_value_alpha_multiply()) { value *= p.color2[3]; } float tmp; if (p.color1[0] != 0.0f) { tmp = 1.0f - value * p.color2[0]; if (tmp <= 0.0f) { p.out[0] = 1.0f; } else { p.out[0] = p.color1[0] / tmp; CLAMP_MAX(p.out[0], 1.0f); } } else { p.out[0] = 0.0f; } if (p.color1[1] != 0.0f) { tmp = 1.0f - value * p.color2[1]; if (tmp <= 0.0f) { p.out[1] = 1.0f; } else { p.out[1] = p.color1[1] / tmp; CLAMP_MAX(p.out[1], 1.0f); } } else { p.out[1] = 0.0f; } if (p.color1[2] != 0.0f) { tmp = 1.0f - value * p.color2[2]; if (tmp <= 0.0f) { p.out[2] = 1.0f; } else { p.out[2] = p.color1[2] / tmp; CLAMP_MAX(p.out[2], 1.0f); } } else { p.out[2] = 0.0f; } p.out[3] = p.color1[3]; clamp_if_needed(p.out); p.next(); } } /* ******** Mix Glare Operation ******** */ void MixGlareOperation::execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) { float input_color1[4]; float input_color2[4]; float input_value[4]; float value, input_weight, glare_weight; input_value_operation_->read_sampled(input_value, x, y, sampler); input_color1_operation_->read_sampled(input_color1, x, y, sampler); input_color2_operation_->read_sampled(input_color2, x, y, sampler); value = input_value[0]; /* Linear interpolation between 3 cases: * value=-1:output=input value=0:output=input+glare value=1:output=glare */ if (value < 0.0f) { input_weight = 1.0f; glare_weight = 1.0f + value; } else { input_weight = 1.0f - value; glare_weight = 1.0f; } output[0] = input_weight * MAX2(input_color1[0], 0.0f) + glare_weight * input_color2[0]; output[1] = input_weight * MAX2(input_color1[1], 0.0f) + glare_weight * input_color2[1]; output[2] = input_weight * MAX2(input_color1[2], 0.0f) + glare_weight * input_color2[2]; output[3] = input_color1[3]; clamp_if_needed(output); } void MixGlareOperation::update_memory_buffer_row(PixelCursor &p) { while (p.out < p.row_end) { const float value = p.value[0]; /* Linear interpolation between 3 cases: * value=-1:output=input value=0:output=input+glare value=1:output=glare */ float input_weight; float glare_weight; if (value < 0.0f) { input_weight = 1.0f; glare_weight = 1.0f + value; } else { input_weight = 1.0f - value; glare_weight = 1.0f; } p.out[0] = input_weight * MAX2(p.color1[0], 0.0f) + glare_weight * p.color2[0]; p.out[1] = input_weight * MAX2(p.color1[1], 0.0f) + glare_weight * p.color2[1]; p.out[2] = input_weight * MAX2(p.color1[2], 0.0f) + glare_weight * p.color2[2]; p.out[3] = p.color1[3]; clamp_if_needed(p.out); p.next(); } } /* ******** Mix Hue Operation ******** */ void MixHueOperation::execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) { float input_color1[4]; float input_color2[4]; float input_value[4]; input_value_operation_->read_sampled(input_value, x, y, sampler); input_color1_operation_->read_sampled(input_color1, x, y, sampler); input_color2_operation_->read_sampled(input_color2, x, y, sampler); float value = input_value[0]; if (this->use_value_alpha_multiply()) { value *= input_color2[3]; } float valuem = 1.0f - value; float colH, colS, colV; rgb_to_hsv(input_color2[0], input_color2[1], input_color2[2], &colH, &colS, &colV); if (colS != 0.0f) { float rH, rS, rV; float tmpr, tmpg, tmpb; rgb_to_hsv(input_color1[0], input_color1[1], input_color1[2], &rH, &rS, &rV); hsv_to_rgb(colH, rS, rV, &tmpr, &tmpg, &tmpb); output[0] = valuem * (input_color1[0]) + value * tmpr; output[1] = valuem * (input_color1[1]) + value * tmpg; output[2] = valuem * (input_color1[2]) + value * tmpb; } else { copy_v3_v3(output, input_color1); } output[3] = input_color1[3]; clamp_if_needed(output); } void MixHueOperation::update_memory_buffer_row(PixelCursor &p) { while (p.out < p.row_end) { float value = p.value[0]; if (this->use_value_alpha_multiply()) { value *= p.color2[3]; } const float value_m = 1.0f - value; float colH, colS, colV; rgb_to_hsv(p.color2[0], p.color2[1], p.color2[2], &colH, &colS, &colV); if (colS != 0.0f) { float rH, rS, rV; float tmpr, tmpg, tmpb; rgb_to_hsv(p.color1[0], p.color1[1], p.color1[2], &rH, &rS, &rV); hsv_to_rgb(colH, rS, rV, &tmpr, &tmpg, &tmpb); p.out[0] = value_m * p.color1[0] + value * tmpr; p.out[1] = value_m * p.color1[1] + value * tmpg; p.out[2] = value_m * p.color1[2] + value * tmpb; } else { copy_v3_v3(p.out, p.color1); } p.out[3] = p.color1[3]; clamp_if_needed(p.out); p.next(); } } /* ******** Mix Lighten Operation ******** */ void MixLightenOperation::execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) { float input_color1[4]; float input_color2[4]; float input_value[4]; input_value_operation_->read_sampled(input_value, x, y, sampler); input_color1_operation_->read_sampled(input_color1, x, y, sampler); input_color2_operation_->read_sampled(input_color2, x, y, sampler); float value = input_value[0]; if (this->use_value_alpha_multiply()) { value *= input_color2[3]; } float tmp; tmp = value * input_color2[0]; if (tmp > input_color1[0]) { output[0] = tmp; } else { output[0] = input_color1[0]; } tmp = value * input_color2[1]; if (tmp > input_color1[1]) { output[1] = tmp; } else { output[1] = input_color1[1]; } tmp = value * input_color2[2]; if (tmp > input_color1[2]) { output[2] = tmp; } else { output[2] = input_color1[2]; } output[3] = input_color1[3]; clamp_if_needed(output); } void MixLightenOperation::update_memory_buffer_row(PixelCursor &p) { while (p.out < p.row_end) { float value = p.value[0]; if (this->use_value_alpha_multiply()) { value *= p.color2[3]; } float tmp = value * p.color2[0]; p.out[0] = MAX2(tmp, p.color1[0]); tmp = value * p.color2[1]; p.out[1] = MAX2(tmp, p.color1[1]); tmp = value * p.color2[2]; p.out[2] = MAX2(tmp, p.color1[2]); p.out[3] = p.color1[3]; clamp_if_needed(p.out); p.next(); } } /* ******** Mix Linear Light Operation ******** */ void MixLinearLightOperation::execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) { float input_color1[4]; float input_color2[4]; float input_value[4]; input_value_operation_->read_sampled(input_value, x, y, sampler); input_color1_operation_->read_sampled(input_color1, x, y, sampler); input_color2_operation_->read_sampled(input_color2, x, y, sampler); float value = input_value[0]; if (this->use_value_alpha_multiply()) { value *= input_color2[3]; } if (input_color2[0] > 0.5f) { output[0] = input_color1[0] + value * (2.0f * (input_color2[0] - 0.5f)); } else { output[0] = input_color1[0] + value * (2.0f * (input_color2[0]) - 1.0f); } if (input_color2[1] > 0.5f) { output[1] = input_color1[1] + value * (2.0f * (input_color2[1] - 0.5f)); } else { output[1] = input_color1[1] + value * (2.0f * (input_color2[1]) - 1.0f); } if (input_color2[2] > 0.5f) { output[2] = input_color1[2] + value * (2.0f * (input_color2[2] - 0.5f)); } else { output[2] = input_color1[2] + value * (2.0f * (input_color2[2]) - 1.0f); } output[3] = input_color1[3]; clamp_if_needed(output); } void MixLinearLightOperation::update_memory_buffer_row(PixelCursor &p) { while (p.out < p.row_end) { float value = p.value[0]; if (this->use_value_alpha_multiply()) { value *= p.color2[3]; } if (p.color2[0] > 0.5f) { p.out[0] = p.color1[0] + value * (2.0f * (p.color2[0] - 0.5f)); } else { p.out[0] = p.color1[0] + value * (2.0f * (p.color2[0]) - 1.0f); } if (p.color2[1] > 0.5f) { p.out[1] = p.color1[1] + value * (2.0f * (p.color2[1] - 0.5f)); } else { p.out[1] = p.color1[1] + value * (2.0f * (p.color2[1]) - 1.0f); } if (p.color2[2] > 0.5f) { p.out[2] = p.color1[2] + value * (2.0f * (p.color2[2] - 0.5f)); } else { p.out[2] = p.color1[2] + value * (2.0f * (p.color2[2]) - 1.0f); } p.out[3] = p.color1[3]; clamp_if_needed(p.out); p.next(); } } /* ******** Mix Multiply Operation ******** */ void MixMultiplyOperation::execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) { float input_color1[4]; float input_color2[4]; float input_value[4]; input_value_operation_->read_sampled(input_value, x, y, sampler); input_color1_operation_->read_sampled(input_color1, x, y, sampler); input_color2_operation_->read_sampled(input_color2, x, y, sampler); float value = input_value[0]; if (this->use_value_alpha_multiply()) { value *= input_color2[3]; } float valuem = 1.0f - value; output[0] = input_color1[0] * (valuem + value * input_color2[0]); output[1] = input_color1[1] * (valuem + value * input_color2[1]); output[2] = input_color1[2] * (valuem + value * input_color2[2]); output[3] = input_color1[3]; clamp_if_needed(output); } void MixMultiplyOperation::update_memory_buffer_row(PixelCursor &p) { while (p.out < p.row_end) { float value = p.value[0]; if (this->use_value_alpha_multiply()) { value *= p.color2[3]; } const float value_m = 1.0f - value; p.out[0] = p.color1[0] * (value_m + value * p.color2[0]); p.out[1] = p.color1[1] * (value_m + value * p.color2[1]); p.out[2] = p.color1[2] * (value_m + value * p.color2[2]); p.out[3] = p.color1[3]; clamp_if_needed(p.out); p.next(); } } /* ******** Mix Overlay Operation ******** */ void MixOverlayOperation::execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) { float input_color1[4]; float input_color2[4]; float input_value[4]; input_value_operation_->read_sampled(input_value, x, y, sampler); input_color1_operation_->read_sampled(input_color1, x, y, sampler); input_color2_operation_->read_sampled(input_color2, x, y, sampler); float value = input_value[0]; if (this->use_value_alpha_multiply()) { value *= input_color2[3]; } float valuem = 1.0f - value; if (input_color1[0] < 0.5f) { output[0] = input_color1[0] * (valuem + 2.0f * value * input_color2[0]); } else { output[0] = 1.0f - (valuem + 2.0f * value * (1.0f - input_color2[0])) * (1.0f - input_color1[0]); } if (input_color1[1] < 0.5f) { output[1] = input_color1[1] * (valuem + 2.0f * value * input_color2[1]); } else { output[1] = 1.0f - (valuem + 2.0f * value * (1.0f - input_color2[1])) * (1.0f - input_color1[1]); } if (input_color1[2] < 0.5f) { output[2] = input_color1[2] * (valuem + 2.0f * value * input_color2[2]); } else { output[2] = 1.0f - (valuem + 2.0f * value * (1.0f - input_color2[2])) * (1.0f - input_color1[2]); } output[3] = input_color1[3]; clamp_if_needed(output); } void MixOverlayOperation::update_memory_buffer_row(PixelCursor &p) { while (p.out < p.row_end) { float value = p.value[0]; if (this->use_value_alpha_multiply()) { value *= p.color2[3]; } const float value_m = 1.0f - value; if (p.color1[0] < 0.5f) { p.out[0] = p.color1[0] * (value_m + 2.0f * value * p.color2[0]); } else { p.out[0] = 1.0f - (value_m + 2.0f * value * (1.0f - p.color2[0])) * (1.0f - p.color1[0]); } if (p.color1[1] < 0.5f) { p.out[1] = p.color1[1] * (value_m + 2.0f * value * p.color2[1]); } else { p.out[1] = 1.0f - (value_m + 2.0f * value * (1.0f - p.color2[1])) * (1.0f - p.color1[1]); } if (p.color1[2] < 0.5f) { p.out[2] = p.color1[2] * (value_m + 2.0f * value * p.color2[2]); } else { p.out[2] = 1.0f - (value_m + 2.0f * value * (1.0f - p.color2[2])) * (1.0f - p.color1[2]); } p.out[3] = p.color1[3]; clamp_if_needed(p.out); p.next(); } } /* ******** Mix Saturation Operation ******** */ void MixSaturationOperation::execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) { float input_color1[4]; float input_color2[4]; float input_value[4]; input_value_operation_->read_sampled(input_value, x, y, sampler); input_color1_operation_->read_sampled(input_color1, x, y, sampler); input_color2_operation_->read_sampled(input_color2, x, y, sampler); float value = input_value[0]; if (this->use_value_alpha_multiply()) { value *= input_color2[3]; } float valuem = 1.0f - value; float rH, rS, rV; rgb_to_hsv(input_color1[0], input_color1[1], input_color1[2], &rH, &rS, &rV); if (rS != 0.0f) { float colH, colS, colV; rgb_to_hsv(input_color2[0], input_color2[1], input_color2[2], &colH, &colS, &colV); hsv_to_rgb(rH, (valuem * rS + value * colS), rV, &output[0], &output[1], &output[2]); } else { copy_v3_v3(output, input_color1); } output[3] = input_color1[3]; clamp_if_needed(output); } void MixSaturationOperation::update_memory_buffer_row(PixelCursor &p) { while (p.out < p.row_end) { float value = p.value[0]; if (this->use_value_alpha_multiply()) { value *= p.color2[3]; } const float value_m = 1.0f - value; float rH, rS, rV; rgb_to_hsv(p.color1[0], p.color1[1], p.color1[2], &rH, &rS, &rV); if (rS != 0.0f) { float colH, colS, colV; rgb_to_hsv(p.color2[0], p.color2[1], p.color2[2], &colH, &colS, &colV); hsv_to_rgb(rH, (value_m * rS + value * colS), rV, &p.out[0], &p.out[1], &p.out[2]); } else { copy_v3_v3(p.out, p.color1); } p.out[3] = p.color1[3]; clamp_if_needed(p.out); p.next(); } } /* ******** Mix Screen Operation ******** */ void MixScreenOperation::execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) { float input_color1[4]; float input_color2[4]; float input_value[4]; input_value_operation_->read_sampled(input_value, x, y, sampler); input_color1_operation_->read_sampled(input_color1, x, y, sampler); input_color2_operation_->read_sampled(input_color2, x, y, sampler); float value = input_value[0]; if (this->use_value_alpha_multiply()) { value *= input_color2[3]; } float valuem = 1.0f - value; output[0] = 1.0f - (valuem + value * (1.0f - input_color2[0])) * (1.0f - input_color1[0]); output[1] = 1.0f - (valuem + value * (1.0f - input_color2[1])) * (1.0f - input_color1[1]); output[2] = 1.0f - (valuem + value * (1.0f - input_color2[2])) * (1.0f - input_color1[2]); output[3] = input_color1[3]; clamp_if_needed(output); } void MixScreenOperation::update_memory_buffer_row(PixelCursor &p) { while (p.out < p.row_end) { float value = p.value[0]; if (this->use_value_alpha_multiply()) { value *= p.color2[3]; } const float value_m = 1.0f - value; p.out[0] = 1.0f - (value_m + value * (1.0f - p.color2[0])) * (1.0f - p.color1[0]); p.out[1] = 1.0f - (value_m + value * (1.0f - p.color2[1])) * (1.0f - p.color1[1]); p.out[2] = 1.0f - (value_m + value * (1.0f - p.color2[2])) * (1.0f - p.color1[2]); p.out[3] = p.color1[3]; clamp_if_needed(p.out); p.next(); } } /* ******** Mix Soft Light Operation ******** */ void MixSoftLightOperation::execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) { float input_color1[4]; float input_color2[4]; float input_value[4]; input_value_operation_->read_sampled(input_value, x, y, sampler); input_color1_operation_->read_sampled(input_color1, x, y, sampler); input_color2_operation_->read_sampled(input_color2, x, y, sampler); float value = input_value[0]; if (this->use_value_alpha_multiply()) { value *= input_color2[3]; } float valuem = 1.0f - value; float scr, scg, scb; /* first calculate non-fac based Screen mix */ scr = 1.0f - (1.0f - input_color2[0]) * (1.0f - input_color1[0]); scg = 1.0f - (1.0f - input_color2[1]) * (1.0f - input_color1[1]); scb = 1.0f - (1.0f - input_color2[2]) * (1.0f - input_color1[2]); output[0] = valuem * (input_color1[0]) + value * (((1.0f - input_color1[0]) * input_color2[0] * (input_color1[0])) + (input_color1[0] * scr)); output[1] = valuem * (input_color1[1]) + value * (((1.0f - input_color1[1]) * input_color2[1] * (input_color1[1])) + (input_color1[1] * scg)); output[2] = valuem * (input_color1[2]) + value * (((1.0f - input_color1[2]) * input_color2[2] * (input_color1[2])) + (input_color1[2] * scb)); output[3] = input_color1[3]; clamp_if_needed(output); } void MixSoftLightOperation::update_memory_buffer_row(PixelCursor &p) { while (p.out < p.row_end) { float value = p.value[0]; if (this->use_value_alpha_multiply()) { value *= p.color2[3]; } const float value_m = 1.0f - value; float scr, scg, scb; /* First calculate non-fac based Screen mix. */ scr = 1.0f - (1.0f - p.color2[0]) * (1.0f - p.color1[0]); scg = 1.0f - (1.0f - p.color2[1]) * (1.0f - p.color1[1]); scb = 1.0f - (1.0f - p.color2[2]) * (1.0f - p.color1[2]); p.out[0] = value_m * p.color1[0] + value * ((1.0f - p.color1[0]) * p.color2[0] * p.color1[0] + p.color1[0] * scr); p.out[1] = value_m * p.color1[1] + value * ((1.0f - p.color1[1]) * p.color2[1] * p.color1[1] + p.color1[1] * scg); p.out[2] = value_m * p.color1[2] + value * ((1.0f - p.color1[2]) * p.color2[2] * p.color1[2] + p.color1[2] * scb); p.out[3] = p.color1[3]; clamp_if_needed(p.out); p.next(); } } /* ******** Mix Subtract Operation ******** */ void MixSubtractOperation::execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) { float input_color1[4]; float input_color2[4]; float input_value[4]; input_value_operation_->read_sampled(input_value, x, y, sampler); input_color1_operation_->read_sampled(input_color1, x, y, sampler); input_color2_operation_->read_sampled(input_color2, x, y, sampler); float value = input_value[0]; if (this->use_value_alpha_multiply()) { value *= input_color2[3]; } output[0] = input_color1[0] - value * (input_color2[0]); output[1] = input_color1[1] - value * (input_color2[1]); output[2] = input_color1[2] - value * (input_color2[2]); output[3] = input_color1[3]; clamp_if_needed(output); } void MixSubtractOperation::update_memory_buffer_row(PixelCursor &p) { while (p.out < p.row_end) { float value = p.value[0]; if (this->use_value_alpha_multiply()) { value *= p.color2[3]; } p.out[0] = p.color1[0] - value * p.color2[0]; p.out[1] = p.color1[1] - value * p.color2[1]; p.out[2] = p.color1[2] - value * p.color2[2]; p.out[3] = p.color1[3]; clamp_if_needed(p.out); p.next(); } } /* ******** Mix Value Operation ******** */ void MixValueOperation::execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) { float input_color1[4]; float input_color2[4]; float input_value[4]; input_value_operation_->read_sampled(input_value, x, y, sampler); input_color1_operation_->read_sampled(input_color1, x, y, sampler); input_color2_operation_->read_sampled(input_color2, x, y, sampler); float value = input_value[0]; if (this->use_value_alpha_multiply()) { value *= input_color2[3]; } float valuem = 1.0f - value; float rH, rS, rV; float colH, colS, colV; rgb_to_hsv(input_color1[0], input_color1[1], input_color1[2], &rH, &rS, &rV); rgb_to_hsv(input_color2[0], input_color2[1], input_color2[2], &colH, &colS, &colV); hsv_to_rgb(rH, rS, (valuem * rV + value * colV), &output[0], &output[1], &output[2]); output[3] = input_color1[3]; clamp_if_needed(output); } void MixValueOperation::update_memory_buffer_row(PixelCursor &p) { while (p.out < p.row_end) { float value = p.value[0]; if (this->use_value_alpha_multiply()) { value *= p.color2[3]; } float value_m = 1.0f - value; float rH, rS, rV; float colH, colS, colV; rgb_to_hsv(p.color1[0], p.color1[1], p.color1[2], &rH, &rS, &rV); rgb_to_hsv(p.color2[0], p.color2[1], p.color2[2], &colH, &colS, &colV); hsv_to_rgb(rH, rS, (value_m * rV + value * colV), &p.out[0], &p.out[1], &p.out[2]); p.out[3] = p.color1[3]; clamp_if_needed(p.out); p.next(); } } } // namespace blender::compositor