/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_MixOperation.h" #include "BLI_math.h" namespace blender::compositor { /* ******** Mix Base Operation ******** */ MixBaseOperation::MixBaseOperation() { this->addInputSocket(DataType::Value); this->addInputSocket(DataType::Color); this->addInputSocket(DataType::Color); this->addOutputSocket(DataType::Color); this->m_inputValueOperation = nullptr; this->m_inputColor1Operation = nullptr; this->m_inputColor2Operation = nullptr; this->setUseValueAlphaMultiply(false); this->setUseClamp(false); } void MixBaseOperation::initExecution() { this->m_inputValueOperation = this->getInputSocketReader(0); this->m_inputColor1Operation = this->getInputSocketReader(1); this->m_inputColor2Operation = this->getInputSocketReader(2); } void MixBaseOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; this->m_inputValueOperation->readSampled(inputValue, x, y, sampler); this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler); this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler); float value = inputValue[0]; if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } float valuem = 1.0f - value; output[0] = valuem * (inputColor1[0]) + value * (inputColor2[0]); output[1] = valuem * (inputColor1[1]) + value * (inputColor2[1]); output[2] = valuem * (inputColor1[2]) + value * (inputColor2[2]); output[3] = inputColor1[3]; } void MixBaseOperation::determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]) { NodeOperationInput *socket; unsigned int tempPreferredResolution[2] = {0, 0}; unsigned int tempResolution[2]; socket = this->getInputSocket(1); socket->determineResolution(tempResolution, tempPreferredResolution); if ((tempResolution[0] != 0) && (tempResolution[1] != 0)) { this->setResolutionInputSocketIndex(1); } else { socket = this->getInputSocket(2); socket->determineResolution(tempResolution, tempPreferredResolution); if ((tempResolution[0] != 0) && (tempResolution[1] != 0)) { this->setResolutionInputSocketIndex(2); } else { this->setResolutionInputSocketIndex(0); } } NodeOperation::determineResolution(resolution, preferredResolution); } void MixBaseOperation::deinitExecution() { this->m_inputValueOperation = nullptr; this->m_inputColor1Operation = nullptr; this->m_inputColor2Operation = nullptr; } /* ******** Mix Add Operation ******** */ void MixAddOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; this->m_inputValueOperation->readSampled(inputValue, x, y, sampler); this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler); this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler); float value = inputValue[0]; if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } output[0] = inputColor1[0] + value * inputColor2[0]; output[1] = inputColor1[1] + value * inputColor2[1]; output[2] = inputColor1[2] + value * inputColor2[2]; output[3] = inputColor1[3]; clampIfNeeded(output); } /* ******** Mix Blend Operation ******** */ void MixBlendOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; float value; this->m_inputValueOperation->readSampled(inputValue, x, y, sampler); this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler); this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler); value = inputValue[0]; if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } float valuem = 1.0f - value; output[0] = valuem * (inputColor1[0]) + value * (inputColor2[0]); output[1] = valuem * (inputColor1[1]) + value * (inputColor2[1]); output[2] = valuem * (inputColor1[2]) + value * (inputColor2[2]); output[3] = inputColor1[3]; clampIfNeeded(output); } /* ******** Mix Burn Operation ******** */ void MixColorBurnOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; float tmp; this->m_inputValueOperation->readSampled(inputValue, x, y, sampler); this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler); this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler); float value = inputValue[0]; if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } float valuem = 1.0f - value; tmp = valuem + value * inputColor2[0]; if (tmp <= 0.0f) { output[0] = 0.0f; } else { tmp = 1.0f - (1.0f - inputColor1[0]) / tmp; if (tmp < 0.0f) { output[0] = 0.0f; } else if (tmp > 1.0f) { output[0] = 1.0f; } else { output[0] = tmp; } } tmp = valuem + value * inputColor2[1]; if (tmp <= 0.0f) { output[1] = 0.0f; } else { tmp = 1.0f - (1.0f - inputColor1[1]) / tmp; if (tmp < 0.0f) { output[1] = 0.0f; } else if (tmp > 1.0f) { output[1] = 1.0f; } else { output[1] = tmp; } } tmp = valuem + value * inputColor2[2]; if (tmp <= 0.0f) { output[2] = 0.0f; } else { tmp = 1.0f - (1.0f - inputColor1[2]) / tmp; if (tmp < 0.0f) { output[2] = 0.0f; } else if (tmp > 1.0f) { output[2] = 1.0f; } else { output[2] = tmp; } } output[3] = inputColor1[3]; clampIfNeeded(output); } /* ******** Mix Color Operation ******** */ void MixColorOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; this->m_inputValueOperation->readSampled(inputValue, x, y, sampler); this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler); this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler); float value = inputValue[0]; if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } float valuem = 1.0f - value; float colH, colS, colV; rgb_to_hsv(inputColor2[0], inputColor2[1], inputColor2[2], &colH, &colS, &colV); if (colS != 0.0f) { float rH, rS, rV; float tmpr, tmpg, tmpb; rgb_to_hsv(inputColor1[0], inputColor1[1], inputColor1[2], &rH, &rS, &rV); hsv_to_rgb(colH, colS, rV, &tmpr, &tmpg, &tmpb); output[0] = (valuem * inputColor1[0]) + (value * tmpr); output[1] = (valuem * inputColor1[1]) + (value * tmpg); output[2] = (valuem * inputColor1[2]) + (value * tmpb); } else { copy_v3_v3(output, inputColor1); } output[3] = inputColor1[3]; clampIfNeeded(output); } /* ******** Mix Darken Operation ******** */ void MixDarkenOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; this->m_inputValueOperation->readSampled(inputValue, x, y, sampler); this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler); this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler); float value = inputValue[0]; if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } float valuem = 1.0f - value; output[0] = min_ff(inputColor1[0], inputColor2[0]) * value + inputColor1[0] * valuem; output[1] = min_ff(inputColor1[1], inputColor2[1]) * value + inputColor1[1] * valuem; output[2] = min_ff(inputColor1[2], inputColor2[2]) * value + inputColor1[2] * valuem; output[3] = inputColor1[3]; clampIfNeeded(output); } /* ******** Mix Difference Operation ******** */ void MixDifferenceOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; this->m_inputValueOperation->readSampled(inputValue, x, y, sampler); this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler); this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler); float value = inputValue[0]; if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } float valuem = 1.0f - value; output[0] = valuem * inputColor1[0] + value * fabsf(inputColor1[0] - inputColor2[0]); output[1] = valuem * inputColor1[1] + value * fabsf(inputColor1[1] - inputColor2[1]); output[2] = valuem * inputColor1[2] + value * fabsf(inputColor1[2] - inputColor2[2]); output[3] = inputColor1[3]; clampIfNeeded(output); } /* ******** Mix Difference Operation ******** */ void MixDivideOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; this->m_inputValueOperation->readSampled(inputValue, x, y, sampler); this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler); this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler); float value = inputValue[0]; if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } float valuem = 1.0f - value; if (inputColor2[0] != 0.0f) { output[0] = valuem * (inputColor1[0]) + value * (inputColor1[0]) / inputColor2[0]; } else { output[0] = 0.0f; } if (inputColor2[1] != 0.0f) { output[1] = valuem * (inputColor1[1]) + value * (inputColor1[1]) / inputColor2[1]; } else { output[1] = 0.0f; } if (inputColor2[2] != 0.0f) { output[2] = valuem * (inputColor1[2]) + value * (inputColor1[2]) / inputColor2[2]; } else { output[2] = 0.0f; } output[3] = inputColor1[3]; clampIfNeeded(output); } /* ******** Mix Dodge Operation ******** */ void MixDodgeOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; float tmp; this->m_inputValueOperation->readSampled(inputValue, x, y, sampler); this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler); this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler); float value = inputValue[0]; if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } if (inputColor1[0] != 0.0f) { tmp = 1.0f - value * inputColor2[0]; if (tmp <= 0.0f) { output[0] = 1.0f; } else { tmp = inputColor1[0] / tmp; if (tmp > 1.0f) { output[0] = 1.0f; } else { output[0] = tmp; } } } else { output[0] = 0.0f; } if (inputColor1[1] != 0.0f) { tmp = 1.0f - value * inputColor2[1]; if (tmp <= 0.0f) { output[1] = 1.0f; } else { tmp = inputColor1[1] / tmp; if (tmp > 1.0f) { output[1] = 1.0f; } else { output[1] = tmp; } } } else { output[1] = 0.0f; } if (inputColor1[2] != 0.0f) { tmp = 1.0f - value * inputColor2[2]; if (tmp <= 0.0f) { output[2] = 1.0f; } else { tmp = inputColor1[2] / tmp; if (tmp > 1.0f) { output[2] = 1.0f; } else { output[2] = tmp; } } } else { output[2] = 0.0f; } output[3] = inputColor1[3]; clampIfNeeded(output); } /* ******** Mix Glare Operation ******** */ void MixGlareOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; float value, input_weight, glare_weight; this->m_inputValueOperation->readSampled(inputValue, x, y, sampler); this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler); this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler); value = inputValue[0]; /* Linear interpolation between 3 cases: * value=-1:output=input value=0:output=input+glare value=1:output=glare */ if (value < 0.0f) { input_weight = 1.0f; glare_weight = 1.0f + value; } else { input_weight = 1.0f - value; glare_weight = 1.0f; } output[0] = input_weight * MAX2(inputColor1[0], 0.0f) + glare_weight * inputColor2[0]; output[1] = input_weight * MAX2(inputColor1[1], 0.0f) + glare_weight * inputColor2[1]; output[2] = input_weight * MAX2(inputColor1[2], 0.0f) + glare_weight * inputColor2[2]; output[3] = inputColor1[3]; clampIfNeeded(output); } /* ******** Mix Hue Operation ******** */ void MixHueOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; this->m_inputValueOperation->readSampled(inputValue, x, y, sampler); this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler); this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler); float value = inputValue[0]; if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } float valuem = 1.0f - value; float colH, colS, colV; rgb_to_hsv(inputColor2[0], inputColor2[1], inputColor2[2], &colH, &colS, &colV); if (colS != 0.0f) { float rH, rS, rV; float tmpr, tmpg, tmpb; rgb_to_hsv(inputColor1[0], inputColor1[1], inputColor1[2], &rH, &rS, &rV); hsv_to_rgb(colH, rS, rV, &tmpr, &tmpg, &tmpb); output[0] = valuem * (inputColor1[0]) + value * tmpr; output[1] = valuem * (inputColor1[1]) + value * tmpg; output[2] = valuem * (inputColor1[2]) + value * tmpb; } else { copy_v3_v3(output, inputColor1); } output[3] = inputColor1[3]; clampIfNeeded(output); } /* ******** Mix Lighten Operation ******** */ void MixLightenOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; this->m_inputValueOperation->readSampled(inputValue, x, y, sampler); this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler); this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler); float value = inputValue[0]; if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } float tmp; tmp = value * inputColor2[0]; if (tmp > inputColor1[0]) { output[0] = tmp; } else { output[0] = inputColor1[0]; } tmp = value * inputColor2[1]; if (tmp > inputColor1[1]) { output[1] = tmp; } else { output[1] = inputColor1[1]; } tmp = value * inputColor2[2]; if (tmp > inputColor1[2]) { output[2] = tmp; } else { output[2] = inputColor1[2]; } output[3] = inputColor1[3]; clampIfNeeded(output); } /* ******** Mix Linear Light Operation ******** */ void MixLinearLightOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; this->m_inputValueOperation->readSampled(inputValue, x, y, sampler); this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler); this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler); float value = inputValue[0]; if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } if (inputColor2[0] > 0.5f) { output[0] = inputColor1[0] + value * (2.0f * (inputColor2[0] - 0.5f)); } else { output[0] = inputColor1[0] + value * (2.0f * (inputColor2[0]) - 1.0f); } if (inputColor2[1] > 0.5f) { output[1] = inputColor1[1] + value * (2.0f * (inputColor2[1] - 0.5f)); } else { output[1] = inputColor1[1] + value * (2.0f * (inputColor2[1]) - 1.0f); } if (inputColor2[2] > 0.5f) { output[2] = inputColor1[2] + value * (2.0f * (inputColor2[2] - 0.5f)); } else { output[2] = inputColor1[2] + value * (2.0f * (inputColor2[2]) - 1.0f); } output[3] = inputColor1[3]; clampIfNeeded(output); } /* ******** Mix Multiply Operation ******** */ void MixMultiplyOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; this->m_inputValueOperation->readSampled(inputValue, x, y, sampler); this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler); this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler); float value = inputValue[0]; if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } float valuem = 1.0f - value; output[0] = inputColor1[0] * (valuem + value * inputColor2[0]); output[1] = inputColor1[1] * (valuem + value * inputColor2[1]); output[2] = inputColor1[2] * (valuem + value * inputColor2[2]); output[3] = inputColor1[3]; clampIfNeeded(output); } /* ******** Mix Overlay Operation ******** */ void MixOverlayOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; this->m_inputValueOperation->readSampled(inputValue, x, y, sampler); this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler); this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler); float value = inputValue[0]; if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } float valuem = 1.0f - value; if (inputColor1[0] < 0.5f) { output[0] = inputColor1[0] * (valuem + 2.0f * value * inputColor2[0]); } else { output[0] = 1.0f - (valuem + 2.0f * value * (1.0f - inputColor2[0])) * (1.0f - inputColor1[0]); } if (inputColor1[1] < 0.5f) { output[1] = inputColor1[1] * (valuem + 2.0f * value * inputColor2[1]); } else { output[1] = 1.0f - (valuem + 2.0f * value * (1.0f - inputColor2[1])) * (1.0f - inputColor1[1]); } if (inputColor1[2] < 0.5f) { output[2] = inputColor1[2] * (valuem + 2.0f * value * inputColor2[2]); } else { output[2] = 1.0f - (valuem + 2.0f * value * (1.0f - inputColor2[2])) * (1.0f - inputColor1[2]); } output[3] = inputColor1[3]; clampIfNeeded(output); } /* ******** Mix Saturation Operation ******** */ void MixSaturationOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; this->m_inputValueOperation->readSampled(inputValue, x, y, sampler); this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler); this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler); float value = inputValue[0]; if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } float valuem = 1.0f - value; float rH, rS, rV; rgb_to_hsv(inputColor1[0], inputColor1[1], inputColor1[2], &rH, &rS, &rV); if (rS != 0.0f) { float colH, colS, colV; rgb_to_hsv(inputColor2[0], inputColor2[1], inputColor2[2], &colH, &colS, &colV); hsv_to_rgb(rH, (valuem * rS + value * colS), rV, &output[0], &output[1], &output[2]); } else { copy_v3_v3(output, inputColor1); } output[3] = inputColor1[3]; clampIfNeeded(output); } /* ******** Mix Screen Operation ******** */ void MixScreenOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; this->m_inputValueOperation->readSampled(inputValue, x, y, sampler); this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler); this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler); float value = inputValue[0]; if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } float valuem = 1.0f - value; output[0] = 1.0f - (valuem + value * (1.0f - inputColor2[0])) * (1.0f - inputColor1[0]); output[1] = 1.0f - (valuem + value * (1.0f - inputColor2[1])) * (1.0f - inputColor1[1]); output[2] = 1.0f - (valuem + value * (1.0f - inputColor2[2])) * (1.0f - inputColor1[2]); output[3] = inputColor1[3]; clampIfNeeded(output); } /* ******** Mix Soft Light Operation ******** */ void MixSoftLightOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; this->m_inputValueOperation->readSampled(inputValue, x, y, sampler); this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler); this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler); float value = inputValue[0]; if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } float valuem = 1.0f - value; float scr, scg, scb; /* first calculate non-fac based Screen mix */ scr = 1.0f - (1.0f - inputColor2[0]) * (1.0f - inputColor1[0]); scg = 1.0f - (1.0f - inputColor2[1]) * (1.0f - inputColor1[1]); scb = 1.0f - (1.0f - inputColor2[2]) * (1.0f - inputColor1[2]); output[0] = valuem * (inputColor1[0]) + value * (((1.0f - inputColor1[0]) * inputColor2[0] * (inputColor1[0])) + (inputColor1[0] * scr)); output[1] = valuem * (inputColor1[1]) + value * (((1.0f - inputColor1[1]) * inputColor2[1] * (inputColor1[1])) + (inputColor1[1] * scg)); output[2] = valuem * (inputColor1[2]) + value * (((1.0f - inputColor1[2]) * inputColor2[2] * (inputColor1[2])) + (inputColor1[2] * scb)); output[3] = inputColor1[3]; clampIfNeeded(output); } /* ******** Mix Subtract Operation ******** */ void MixSubtractOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; this->m_inputValueOperation->readSampled(inputValue, x, y, sampler); this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler); this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler); float value = inputValue[0]; if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } output[0] = inputColor1[0] - value * (inputColor2[0]); output[1] = inputColor1[1] - value * (inputColor2[1]); output[2] = inputColor1[2] - value * (inputColor2[2]); output[3] = inputColor1[3]; clampIfNeeded(output); } /* ******** Mix Value Operation ******** */ void MixValueOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; this->m_inputValueOperation->readSampled(inputValue, x, y, sampler); this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler); this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler); float value = inputValue[0]; if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } float valuem = 1.0f - value; float rH, rS, rV; float colH, colS, colV; rgb_to_hsv(inputColor1[0], inputColor1[1], inputColor1[2], &rH, &rS, &rV); rgb_to_hsv(inputColor2[0], inputColor2[1], inputColor2[2], &colH, &colS, &colV); hsv_to_rgb(rH, rS, (valuem * rV + value * colV), &output[0], &output[1], &output[2]); output[3] = inputColor1[3]; clampIfNeeded(output); } } // namespace blender::compositor