/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_MixOperation.h" extern "C" { # include "BLI_math.h" } /* ******** Mix Base Operation ******** */ MixBaseOperation::MixBaseOperation() : NodeOperation() { this->addInputSocket(COM_DT_VALUE); this->addInputSocket(COM_DT_COLOR); this->addInputSocket(COM_DT_COLOR); this->addOutputSocket(COM_DT_COLOR); this->m_inputValueOperation = NULL; this->m_inputColor1Operation = NULL; this->m_inputColor2Operation = NULL; this->setUseValueAlphaMultiply(false); this->setUseClamp(false); } void MixBaseOperation::initExecution() { this->m_inputValueOperation = this->getInputSocketReader(0); this->m_inputColor1Operation = this->getInputSocketReader(1); this->m_inputColor2Operation = this->getInputSocketReader(2); } void MixBaseOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; this->m_inputValueOperation->readSampled(inputValue, x, y, sampler); this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler); this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler); float value = inputValue[0]; if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } float valuem = 1.0f - value; output[0] = valuem * (inputColor1[0]) + value * (inputColor2[0]); output[1] = valuem * (inputColor1[1]) + value * (inputColor2[1]); output[2] = valuem * (inputColor1[2]) + value * (inputColor2[2]); output[3] = inputColor1[3]; } void MixBaseOperation::determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]) { NodeOperationInput *socket; unsigned int tempPreferredResolution[2] = {0, 0}; unsigned int tempResolution[2]; socket = this->getInputSocket(1); socket->determineResolution(tempResolution, tempPreferredResolution); if ((tempResolution[0] != 0) && (tempResolution[1] != 0)) { this->setResolutionInputSocketIndex(1); } else { socket = this->getInputSocket(2); socket->determineResolution(tempResolution, tempPreferredResolution); if ((tempResolution[0] != 0) && (tempResolution[1] != 0)) { this->setResolutionInputSocketIndex(2); } else { this->setResolutionInputSocketIndex(0); } } NodeOperation::determineResolution(resolution, preferredResolution); } void MixBaseOperation::deinitExecution() { this->m_inputValueOperation = NULL; this->m_inputColor1Operation = NULL; this->m_inputColor2Operation = NULL; } /* ******** Mix Add Operation ******** */ MixAddOperation::MixAddOperation() : MixBaseOperation() { /* pass */ } void MixAddOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; this->m_inputValueOperation->readSampled(inputValue, x, y, sampler); this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler); this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler); float value = inputValue[0]; if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } output[0] = inputColor1[0] + value * inputColor2[0]; output[1] = inputColor1[1] + value * inputColor2[1]; output[2] = inputColor1[2] + value * inputColor2[2]; output[3] = inputColor1[3]; clampIfNeeded(output); } /* ******** Mix Blend Operation ******** */ MixBlendOperation::MixBlendOperation() : MixBaseOperation() { /* pass */ } void MixBlendOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; float value; this->m_inputValueOperation->readSampled(inputValue, x, y, sampler); this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler); this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler); value = inputValue[0]; if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } float valuem = 1.0f - value; output[0] = valuem * (inputColor1[0]) + value * (inputColor2[0]); output[1] = valuem * (inputColor1[1]) + value * (inputColor2[1]); output[2] = valuem * (inputColor1[2]) + value * (inputColor2[2]); output[3] = inputColor1[3]; clampIfNeeded(output); } /* ******** Mix Burn Operation ******** */ MixBurnOperation::MixBurnOperation() : MixBaseOperation() { /* pass */ } void MixBurnOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; float tmp; this->m_inputValueOperation->readSampled(inputValue, x, y, sampler); this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler); this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler); float value = inputValue[0]; if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } float valuem = 1.0f - value; tmp = valuem + value * inputColor2[0]; if (tmp <= 0.0f) output[0] = 0.0f; else { tmp = 1.0f - (1.0f - inputColor1[0]) / tmp; if (tmp < 0.0f) output[0] = 0.0f; else if (tmp > 1.0f) output[0] = 1.0f; else output[0] = tmp; } tmp = valuem + value * inputColor2[1]; if (tmp <= 0.0f) output[1] = 0.0f; else { tmp = 1.0f - (1.0f - inputColor1[1]) / tmp; if (tmp < 0.0f) output[1] = 0.0f; else if (tmp > 1.0f) output[1] = 1.0f; else output[1] = tmp; } tmp = valuem + value * inputColor2[2]; if (tmp <= 0.0f) output[2] = 0.0f; else { tmp = 1.0f - (1.0f - inputColor1[2]) / tmp; if (tmp < 0.0f) output[2] = 0.0f; else if (tmp > 1.0f) output[2] = 1.0f; else output[2] = tmp; } output[3] = inputColor1[3]; clampIfNeeded(output); } /* ******** Mix Color Operation ******** */ MixColorOperation::MixColorOperation() : MixBaseOperation() { /* pass */ } void MixColorOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; this->m_inputValueOperation->readSampled(inputValue, x, y, sampler); this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler); this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler); float value = inputValue[0]; if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } float valuem = 1.0f - value; float colH, colS, colV; rgb_to_hsv(inputColor2[0], inputColor2[1], inputColor2[2], &colH, &colS, &colV); if (colS != 0.0f) { float rH, rS, rV; float tmpr, tmpg, tmpb; rgb_to_hsv(inputColor1[0], inputColor1[1], inputColor1[2], &rH, &rS, &rV); hsv_to_rgb(colH, colS, rV, &tmpr, &tmpg, &tmpb); output[0] = (valuem * inputColor1[0]) + (value * tmpr); output[1] = (valuem * inputColor1[1]) + (value * tmpg); output[2] = (valuem * inputColor1[2]) + (value * tmpb); } else { copy_v3_v3(output, inputColor1); } output[3] = inputColor1[3]; clampIfNeeded(output); } /* ******** Mix Darken Operation ******** */ MixDarkenOperation::MixDarkenOperation() : MixBaseOperation() { /* pass */ } void MixDarkenOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; this->m_inputValueOperation->readSampled(inputValue, x, y, sampler); this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler); this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler); float value = inputValue[0]; if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } float valuem = 1.0f - value; output[0] = min_ff(inputColor1[0], inputColor2[0]) * value + inputColor1[0] * valuem; output[1] = min_ff(inputColor1[1], inputColor2[1]) * value + inputColor1[1] * valuem; output[2] = min_ff(inputColor1[2], inputColor2[2]) * value + inputColor1[2] * valuem; output[3] = inputColor1[3]; clampIfNeeded(output); } /* ******** Mix Difference Operation ******** */ MixDifferenceOperation::MixDifferenceOperation() : MixBaseOperation() { /* pass */ } void MixDifferenceOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; this->m_inputValueOperation->readSampled(inputValue, x, y, sampler); this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler); this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler); float value = inputValue[0]; if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } float valuem = 1.0f - value; output[0] = valuem * inputColor1[0] + value * fabsf(inputColor1[0] - inputColor2[0]); output[1] = valuem * inputColor1[1] + value * fabsf(inputColor1[1] - inputColor2[1]); output[2] = valuem * inputColor1[2] + value * fabsf(inputColor1[2] - inputColor2[2]); output[3] = inputColor1[3]; clampIfNeeded(output); } /* ******** Mix Difference Operation ******** */ MixDivideOperation::MixDivideOperation() : MixBaseOperation() { /* pass */ } void MixDivideOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; this->m_inputValueOperation->readSampled(inputValue, x, y, sampler); this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler); this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler); float value = inputValue[0]; if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } float valuem = 1.0f - value; if (inputColor2[0] != 0.0f) output[0] = valuem * (inputColor1[0]) + value * (inputColor1[0]) / inputColor2[0]; else output[0] = 0.0f; if (inputColor2[1] != 0.0f) output[1] = valuem * (inputColor1[1]) + value * (inputColor1[1]) / inputColor2[1]; else output[1] = 0.0f; if (inputColor2[2] != 0.0f) output[2] = valuem * (inputColor1[2]) + value * (inputColor1[2]) / inputColor2[2]; else output[2] = 0.0f; output[3] = inputColor1[3]; clampIfNeeded(output); } /* ******** Mix Dodge Operation ******** */ MixDodgeOperation::MixDodgeOperation() : MixBaseOperation() { /* pass */ } void MixDodgeOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; float tmp; this->m_inputValueOperation->readSampled(inputValue, x, y, sampler); this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler); this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler); float value = inputValue[0]; if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } if (inputColor1[0] != 0.0f) { tmp = 1.0f - value * inputColor2[0]; if (tmp <= 0.0f) output[0] = 1.0f; else { tmp = inputColor1[0] / tmp; if (tmp > 1.0f) output[0] = 1.0f; else output[0] = tmp; } } else output[0] = 0.0f; if (inputColor1[1] != 0.0f) { tmp = 1.0f - value * inputColor2[1]; if (tmp <= 0.0f) output[1] = 1.0f; else { tmp = inputColor1[1] / tmp; if (tmp > 1.0f) output[1] = 1.0f; else output[1] = tmp; } } else output[1] = 0.0f; if (inputColor1[2] != 0.0f) { tmp = 1.0f - value * inputColor2[2]; if (tmp <= 0.0f) output[2] = 1.0f; else { tmp = inputColor1[2] / tmp; if (tmp > 1.0f) output[2] = 1.0f; else output[2] = tmp; } } else output[2] = 0.0f; output[3] = inputColor1[3]; clampIfNeeded(output); } /* ******** Mix Glare Operation ******** */ MixGlareOperation::MixGlareOperation() : MixBaseOperation() { /* pass */ } void MixGlareOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; float value; this->m_inputValueOperation->readSampled(inputValue, x, y, sampler); this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler); this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler); value = inputValue[0]; float mf = 2.0f - 2.0f * fabsf(value - 0.5f); if (inputColor1[0] < 0.0f) inputColor1[0] = 0.0f; if (inputColor1[1] < 0.0f) inputColor1[1] = 0.0f; if (inputColor1[2] < 0.0f) inputColor1[2] = 0.0f; output[0] = mf * max(inputColor1[0] + value * (inputColor2[0] - inputColor1[0]), 0.0f); output[1] = mf * max(inputColor1[1] + value * (inputColor2[1] - inputColor1[1]), 0.0f); output[2] = mf * max(inputColor1[2] + value * (inputColor2[2] - inputColor1[2]), 0.0f); output[3] = inputColor1[3]; clampIfNeeded(output); } /* ******** Mix Hue Operation ******** */ MixHueOperation::MixHueOperation() : MixBaseOperation() { /* pass */ } void MixHueOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; this->m_inputValueOperation->readSampled(inputValue, x, y, sampler); this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler); this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler); float value = inputValue[0]; if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } float valuem = 1.0f - value; float colH, colS, colV; rgb_to_hsv(inputColor2[0], inputColor2[1], inputColor2[2], &colH, &colS, &colV); if (colS != 0.0f) { float rH, rS, rV; float tmpr, tmpg, tmpb; rgb_to_hsv(inputColor1[0], inputColor1[1], inputColor1[2], &rH, &rS, &rV); hsv_to_rgb(colH, rS, rV, &tmpr, &tmpg, &tmpb); output[0] = valuem * (inputColor1[0]) + value * tmpr; output[1] = valuem * (inputColor1[1]) + value * tmpg; output[2] = valuem * (inputColor1[2]) + value * tmpb; } else { copy_v3_v3(output, inputColor1); } output[3] = inputColor1[3]; clampIfNeeded(output); } /* ******** Mix Lighten Operation ******** */ MixLightenOperation::MixLightenOperation() : MixBaseOperation() { /* pass */ } void MixLightenOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; this->m_inputValueOperation->readSampled(inputValue, x, y, sampler); this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler); this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler); float value = inputValue[0]; if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } float tmp; tmp = value * inputColor2[0]; if (tmp > inputColor1[0]) output[0] = tmp; else output[0] = inputColor1[0]; tmp = value * inputColor2[1]; if (tmp > inputColor1[1]) output[1] = tmp; else output[1] = inputColor1[1]; tmp = value * inputColor2[2]; if (tmp > inputColor1[2]) output[2] = tmp; else output[2] = inputColor1[2]; output[3] = inputColor1[3]; clampIfNeeded(output); } /* ******** Mix Linear Light Operation ******** */ MixLinearLightOperation::MixLinearLightOperation() : MixBaseOperation() { /* pass */ } void MixLinearLightOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; this->m_inputValueOperation->readSampled(inputValue, x, y, sampler); this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler); this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler); float value = inputValue[0]; if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } if (inputColor2[0] > 0.5f) output[0] = inputColor1[0] + value * (2.0f * (inputColor2[0] - 0.5f)); else output[0] = inputColor1[0] + value * (2.0f * (inputColor2[0]) - 1.0f); if (inputColor2[1] > 0.5f) output[1] = inputColor1[1] + value * (2.0f * (inputColor2[1] - 0.5f)); else output[1] = inputColor1[1] + value * (2.0f * (inputColor2[1]) - 1.0f); if (inputColor2[2] > 0.5f) output[2] = inputColor1[2] + value * (2.0f * (inputColor2[2] - 0.5f)); else output[2] = inputColor1[2] + value * (2.0f * (inputColor2[2]) - 1.0f); output[3] = inputColor1[3]; clampIfNeeded(output); } /* ******** Mix Multiply Operation ******** */ MixMultiplyOperation::MixMultiplyOperation() : MixBaseOperation() { /* pass */ } void MixMultiplyOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; this->m_inputValueOperation->readSampled(inputValue, x, y, sampler); this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler); this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler); float value = inputValue[0]; if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } float valuem = 1.0f - value; output[0] = inputColor1[0] * (valuem + value * inputColor2[0]); output[1] = inputColor1[1] * (valuem + value * inputColor2[1]); output[2] = inputColor1[2] * (valuem + value * inputColor2[2]); output[3] = inputColor1[3]; clampIfNeeded(output); } /* ******** Mix Ovelray Operation ******** */ MixOverlayOperation::MixOverlayOperation() : MixBaseOperation() { /* pass */ } void MixOverlayOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; this->m_inputValueOperation->readSampled(inputValue, x, y, sampler); this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler); this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler); float value = inputValue[0]; if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } float valuem = 1.0f - value; if (inputColor1[0] < 0.5f) { output[0] = inputColor1[0] * (valuem + 2.0f * value * inputColor2[0]); } else { output[0] = 1.0f - (valuem + 2.0f * value * (1.0f - inputColor2[0])) * (1.0f - inputColor1[0]); } if (inputColor1[1] < 0.5f) { output[1] = inputColor1[1] * (valuem + 2.0f * value * inputColor2[1]); } else { output[1] = 1.0f - (valuem + 2.0f * value * (1.0f - inputColor2[1])) * (1.0f - inputColor1[1]); } if (inputColor1[2] < 0.5f) { output[2] = inputColor1[2] * (valuem + 2.0f * value * inputColor2[2]); } else { output[2] = 1.0f - (valuem + 2.0f * value * (1.0f - inputColor2[2])) * (1.0f - inputColor1[2]); } output[3] = inputColor1[3]; clampIfNeeded(output); } /* ******** Mix Saturation Operation ******** */ MixSaturationOperation::MixSaturationOperation() : MixBaseOperation() { /* pass */ } void MixSaturationOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; this->m_inputValueOperation->readSampled(inputValue, x, y, sampler); this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler); this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler); float value = inputValue[0]; if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } float valuem = 1.0f - value; float rH, rS, rV; rgb_to_hsv(inputColor1[0], inputColor1[1], inputColor1[2], &rH, &rS, &rV); if (rS != 0.0f) { float colH, colS, colV; rgb_to_hsv(inputColor2[0], inputColor2[1], inputColor2[2], &colH, &colS, &colV); hsv_to_rgb(rH, (valuem * rS + value * colS), rV, &output[0], &output[1], &output[2]); } else { copy_v3_v3(output, inputColor1); } output[3] = inputColor1[3]; clampIfNeeded(output); } /* ******** Mix Screen Operation ******** */ MixScreenOperation::MixScreenOperation() : MixBaseOperation() { /* pass */ } void MixScreenOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; this->m_inputValueOperation->readSampled(inputValue, x, y, sampler); this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler); this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler); float value = inputValue[0]; if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } float valuem = 1.0f - value; output[0] = 1.0f - (valuem + value * (1.0f - inputColor2[0])) * (1.0f - inputColor1[0]); output[1] = 1.0f - (valuem + value * (1.0f - inputColor2[1])) * (1.0f - inputColor1[1]); output[2] = 1.0f - (valuem + value * (1.0f - inputColor2[2])) * (1.0f - inputColor1[2]); output[3] = inputColor1[3]; clampIfNeeded(output); } /* ******** Mix Soft Light Operation ******** */ MixSoftLightOperation::MixSoftLightOperation() : MixBaseOperation() { /* pass */ } void MixSoftLightOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) \ { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; this->m_inputValueOperation->readSampled(inputValue, x, y, sampler); this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler); this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler); float value = inputValue[0]; if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } float valuem = 1.0f - value; float scr, scg, scb; /* first calculate non-fac based Screen mix */ scr = 1.0f - (1.0f - inputColor2[0]) * (1.0f - inputColor1[0]); scg = 1.0f - (1.0f - inputColor2[1]) * (1.0f - inputColor1[1]); scb = 1.0f - (1.0f - inputColor2[2]) * (1.0f - inputColor1[2]); output[0] = valuem * (inputColor1[0]) + value * (((1.0f - inputColor1[0]) * inputColor2[0] * (inputColor1[0])) + (inputColor1[0] * scr)); output[1] = valuem * (inputColor1[1]) + value * (((1.0f - inputColor1[1]) * inputColor2[1] * (inputColor1[1])) + (inputColor1[1] * scg)); output[2] = valuem * (inputColor1[2]) + value * (((1.0f - inputColor1[2]) * inputColor2[2] * (inputColor1[2])) + (inputColor1[2] * scb)); output[3] = inputColor1[3]; clampIfNeeded(output); } /* ******** Mix Subtract Operation ******** */ MixSubtractOperation::MixSubtractOperation() : MixBaseOperation() { /* pass */ } void MixSubtractOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; this->m_inputValueOperation->readSampled(inputValue, x, y, sampler); this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler); this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler); float value = inputValue[0]; if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } output[0] = inputColor1[0] - value * (inputColor2[0]); output[1] = inputColor1[1] - value * (inputColor2[1]); output[2] = inputColor1[2] - value * (inputColor2[2]); output[3] = inputColor1[3]; clampIfNeeded(output); } /* ******** Mix Value Operation ******** */ MixValueOperation::MixValueOperation() : MixBaseOperation() { /* pass */ } void MixValueOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; this->m_inputValueOperation->readSampled(inputValue, x, y, sampler); this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler); this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler); float value = inputValue[0]; if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } float valuem = 1.0f - value; float rH, rS, rV; float colH, colS, colV; rgb_to_hsv(inputColor1[0], inputColor1[1], inputColor1[2], &rH, &rS, &rV); rgb_to_hsv(inputColor2[0], inputColor2[1], inputColor2[2], &colH, &colS, &colV); hsv_to_rgb(rH, rS, (valuem * rV + value * colV), &output[0], &output[1], &output[2]); output[3] = inputColor1[3]; clampIfNeeded(output); }