/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #pragma once #include "COM_MultiThreadedOperation.h" namespace blender::compositor { /** * All this programs converts an input color to an output value. * it assumes we are in sRGB color space. */ class MixBaseOperation : public MultiThreadedOperation { protected: struct PixelCursor { float *out; const float *row_end; const float *value; const float *color1; const float *color2; int out_stride; int value_stride; int color1_stride; int color2_stride; void next() { BLI_assert(out < row_end); out += out_stride; value += value_stride; color1 += color1_stride; color2 += color2_stride; } }; /** * Prefetched reference to the inputProgram */ SocketReader *m_inputValueOperation; SocketReader *m_inputColor1Operation; SocketReader *m_inputColor2Operation; bool m_valueAlphaMultiply; bool m_useClamp; inline void clampIfNeeded(float color[4]) { if (m_useClamp) { clamp_v4(color, 0.0f, 1.0f); } } public: /** * Default constructor */ MixBaseOperation(); /** * The inner loop of this operation. */ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; /** * Initialize the execution */ void initExecution() override; /** * Deinitialize the execution */ void deinitExecution() override; void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]) override; void setUseValueAlphaMultiply(const bool value) { this->m_valueAlphaMultiply = value; } inline bool useValueAlphaMultiply() { return this->m_valueAlphaMultiply; } void setUseClamp(bool value) { this->m_useClamp = value; } void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) final; protected: virtual void update_memory_buffer_row(PixelCursor &p); }; class MixAddOperation : public MixBaseOperation { public: void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; protected: void update_memory_buffer_row(PixelCursor &p) override; }; class MixBlendOperation : public MixBaseOperation { public: void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; protected: void update_memory_buffer_row(PixelCursor &p) override; }; class MixColorBurnOperation : public MixBaseOperation { public: void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; protected: void update_memory_buffer_row(PixelCursor &p) override; }; class MixColorOperation : public MixBaseOperation { public: void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; protected: void update_memory_buffer_row(PixelCursor &p) override; }; class MixDarkenOperation : public MixBaseOperation { public: void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; protected: void update_memory_buffer_row(PixelCursor &p) override; }; class MixDifferenceOperation : public MixBaseOperation { public: void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; protected: void update_memory_buffer_row(PixelCursor &p) override; }; class MixDivideOperation : public MixBaseOperation { public: void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; protected: void update_memory_buffer_row(PixelCursor &p) override; }; class MixDodgeOperation : public MixBaseOperation { public: void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; protected: void update_memory_buffer_row(PixelCursor &p) override; }; class MixGlareOperation : public MixBaseOperation { public: void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; protected: void update_memory_buffer_row(PixelCursor &p) override; }; class MixHueOperation : public MixBaseOperation { public: void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; protected: void update_memory_buffer_row(PixelCursor &p) override; }; class MixLightenOperation : public MixBaseOperation { public: void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; protected: void update_memory_buffer_row(PixelCursor &p) override; }; class MixLinearLightOperation : public MixBaseOperation { public: void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; protected: void update_memory_buffer_row(PixelCursor &p) override; }; class MixMultiplyOperation : public MixBaseOperation { public: void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; protected: void update_memory_buffer_row(PixelCursor &p) override; }; class MixOverlayOperation : public MixBaseOperation { public: void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; protected: void update_memory_buffer_row(PixelCursor &p) override; }; class MixSaturationOperation : public MixBaseOperation { public: void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; protected: void update_memory_buffer_row(PixelCursor &p) override; }; class MixScreenOperation : public MixBaseOperation { public: void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; protected: void update_memory_buffer_row(PixelCursor &p) override; }; class MixSoftLightOperation : public MixBaseOperation { public: void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; protected: void update_memory_buffer_row(PixelCursor &p) override; }; class MixSubtractOperation : public MixBaseOperation { public: void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; protected: void update_memory_buffer_row(PixelCursor &p) override; }; class MixValueOperation : public MixBaseOperation { public: void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; protected: void update_memory_buffer_row(PixelCursor &p) override; }; } // namespace blender::compositor