/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #ifndef __COM_MIXOPERATION_H__ #define __COM_MIXOPERATION_H__ #include "COM_NodeOperation.h" /** * All this programs converts an input color to an output value. * it assumes we are in sRGB color space. */ class MixBaseOperation : public NodeOperation { protected: /** * Prefetched reference to the inputProgram */ SocketReader *m_inputValueOperation; SocketReader *m_inputColor1Operation; SocketReader *m_inputColor2Operation; bool m_valueAlphaMultiply; bool m_useClamp; inline void clampIfNeeded(float color[4]) { if (m_useClamp) { clamp_v4(color, 0.0f, 1.0f); } } public: /** * Default constructor */ MixBaseOperation(); /** * the inner loop of this program */ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); /** * Initialize the execution */ void initExecution(); /** * Deinitialize the execution */ void deinitExecution(); void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]); void setUseValueAlphaMultiply(const bool value) { this->m_valueAlphaMultiply = value; } inline bool useValueAlphaMultiply() { return this->m_valueAlphaMultiply; } void setUseClamp(bool value) { this->m_useClamp = value; } }; class MixAddOperation : public MixBaseOperation { public: MixAddOperation(); void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; class MixBlendOperation : public MixBaseOperation { public: MixBlendOperation(); void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; class MixColorBurnOperation : public MixBaseOperation { public: MixColorBurnOperation(); void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; class MixColorOperation : public MixBaseOperation { public: MixColorOperation(); void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; class MixDarkenOperation : public MixBaseOperation { public: MixDarkenOperation(); void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; class MixDifferenceOperation : public MixBaseOperation { public: MixDifferenceOperation(); void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; class MixDivideOperation : public MixBaseOperation { public: MixDivideOperation(); void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; class MixDodgeOperation : public MixBaseOperation { public: MixDodgeOperation(); void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; class MixGlareOperation : public MixBaseOperation { public: MixGlareOperation(); void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; class MixHueOperation : public MixBaseOperation { public: MixHueOperation(); void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; class MixLightenOperation : public MixBaseOperation { public: MixLightenOperation(); void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; class MixLinearLightOperation : public MixBaseOperation { public: MixLinearLightOperation(); void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; class MixMultiplyOperation : public MixBaseOperation { public: MixMultiplyOperation(); void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; class MixOverlayOperation : public MixBaseOperation { public: MixOverlayOperation(); void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; class MixSaturationOperation : public MixBaseOperation { public: MixSaturationOperation(); void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; class MixScreenOperation : public MixBaseOperation { public: MixScreenOperation(); void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; class MixSoftLightOperation : public MixBaseOperation { public: MixSoftLightOperation(); void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; class MixSubtractOperation : public MixBaseOperation { public: MixSubtractOperation(); void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; class MixValueOperation : public MixBaseOperation { public: MixValueOperation(); void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; #endif