/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_MixSaturationOperation.h" extern "C" { #include "BLI_math.h" } MixSaturationOperation::MixSaturationOperation() : MixBaseOperation() { /* pass */ } void MixSaturationOperation::executePixel(float output[4], float x, float y, PixelSampler sampler) { float inputColor1[4]; float inputColor2[4]; float inputValue[4]; this->m_inputValueOperation->read(inputValue, x, y, sampler); this->m_inputColor1Operation->read(inputColor1, x, y, sampler); this->m_inputColor2Operation->read(inputColor2, x, y, sampler); float value = inputValue[0]; if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } float valuem = 1.0f - value; float rH, rS, rV; rgb_to_hsv(inputColor1[0], inputColor1[1], inputColor1[2], &rH, &rS, &rV); if (rS != 0.0f) { float colH, colS, colV; rgb_to_hsv(inputColor2[0], inputColor2[1], inputColor2[2], &colH, &colS, &colV); hsv_to_rgb(rH, (valuem * rS + value * colS), rV, &output[0], &output[1], &output[2]); } else { copy_v3_v3(output, inputColor1); } output[3] = inputColor1[3]; clampIfNeeded(output); }