/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #pragma once #include "COM_ConstantOperation.h" #include "COM_NodeOperation.h" #include "DNA_movieclip_types.h" namespace blender::compositor { typedef enum MovieClipAttribute { MCA_SCALE, MCA_X, MCA_Y, MCA_ANGLE, } MovieClipAttribute; /** * this program converts an input color to an output value. * it assumes we are in sRGB color space. */ class MovieClipAttributeOperation : public ConstantOperation { private: MovieClip *clip_; float value_; int framenumber_; bool invert_; MovieClipAttribute attribute_; bool is_value_calculated_; NodeOperationInput *stabilization_resolution_socket_; public: /** * Default constructor */ MovieClipAttributeOperation(); void init_execution() override; /** * The inner loop of this operation. */ void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override; void determine_canvas(const rcti &preferred_area, rcti &r_area) override; const float *get_constant_elem() override; void set_movie_clip(MovieClip *clip) { clip_ = clip; } void set_framenumber(int framenumber) { framenumber_ = framenumber; } void set_attribute(MovieClipAttribute attribute) { attribute_ = attribute; } void set_invert(bool invert) { invert_ = invert; } /** * Set an operation socket which input will be used to get the resolution for stabilization. */ void set_socket_input_resolution_for_stabilization(NodeOperationInput *input_socket) { stabilization_resolution_socket_ = input_socket; } private: void calc_value(); }; } // namespace blender::compositor