/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_MovieClipOperation.h" #include "BLI_listbase.h" #include "DNA_scene_types.h" #include "BLI_math.h" extern "C" { #include "BKE_movieclip.h" #include "IMB_imbuf.h" } #include "BKE_image.h" MovieClipOperation::MovieClipOperation(): NodeOperation() { this->addOutputSocket(COM_DT_COLOR); this->movieClip = NULL; this->movieClipBuffer = NULL; this->movieClipUser = NULL; this->movieClipwidth = 0; this->movieClipheight = 0; this->framenumber = 0; } void MovieClipOperation::initExecution() { if (this->movieClip) { BKE_movieclip_user_set_frame(this->movieClipUser, this->framenumber); ImBuf *ibuf; ibuf= BKE_movieclip_get_ibuf(this->movieClip, this->movieClipUser); if (ibuf) { this->movieClipBuffer = ibuf; if (ibuf->rect_float == NULL || ibuf->userflags&IB_RECT_INVALID) { IMB_float_from_rect(ibuf); ibuf->userflags&= ~IB_RECT_INVALID; } } } } void MovieClipOperation::deinitExecution() { this->movieClipBuffer = NULL; } void MovieClipOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[]) { ImBuf *ibuf; if (this->movieClip) { ibuf= BKE_movieclip_get_ibuf(this->movieClip, this->movieClipUser); if (ibuf) { resolution[0] = ibuf->x; resolution[1] = ibuf->y; } } } void MovieClipOperation::executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) { if (this->movieClipBuffer == NULL || x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight() ) { color[0] = 0.0f; color[1] = 0.0f; color[2] = 0.0f; color[3] = 0.0f; } else { switch (sampler) { case COM_PS_NEAREST: neareast_interpolation_color(this->movieClipBuffer, NULL, color, x, y); break; case COM_PS_BILINEAR: bilinear_interpolation_color(this->movieClipBuffer, NULL, color, x, y); break; case COM_PS_BICUBIC: bicubic_interpolation_color(this->movieClipBuffer, NULL, color, x, y); break; } } }