/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand * Lukas Tönne */ #include "COM_MultilayerImageOperation.h" extern "C" { # include "IMB_imbuf.h" # include "IMB_imbuf_types.h" } MultilayerBaseOperation::MultilayerBaseOperation(int passindex, int view) : BaseImageOperation() { this->m_passId = passindex; this->m_view = view; } ImBuf *MultilayerBaseOperation::getImBuf() { /* temporarily changes the view to get the right ImBuf */ int view = this->m_imageUser->view; this->m_imageUser->view = this->m_view; this->m_imageUser->pass = this->m_passId; if (BKE_image_multilayer_index(this->m_image->rr, this->m_imageUser)) { ImBuf *ibuf = BaseImageOperation::getImBuf(); this->m_imageUser->view = view; return ibuf; } this->m_imageUser->view = view; return NULL; } void MultilayerColorOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { if (this->m_imageFloatBuffer == NULL) { zero_v4(output); } else { if (this->m_numberOfChannels == 4) { switch (sampler) { case COM_PS_NEAREST: nearest_interpolation_color(this->m_buffer, NULL, output, x, y); break; case COM_PS_BILINEAR: bilinear_interpolation_color(this->m_buffer, NULL, output, x, y); break; case COM_PS_BICUBIC: bicubic_interpolation_color(this->m_buffer, NULL, output, x, y); break; } } else { int yi = y; int xi = x; if (xi < 0 || yi < 0 || (unsigned int)xi >= this->getWidth() || (unsigned int)yi >= this->getHeight()) zero_v4(output); else { int offset = (yi * this->getWidth() + xi) * 3; copy_v3_v3(output, &this->m_imageFloatBuffer[offset]); } } } } void MultilayerValueOperation::executePixelSampled(float output[4], float x, float y, PixelSampler /*sampler*/) { if (this->m_imageFloatBuffer == NULL) { output[0] = 0.0f; } else { int yi = y; int xi = x; if (xi < 0 || yi < 0 || (unsigned int)xi >= this->getWidth() || (unsigned int)yi >= this->getHeight()) output[0] = 0.0f; else { float result = this->m_imageFloatBuffer[yi * this->getWidth() + xi]; output[0] = result; } } } void MultilayerVectorOperation::executePixelSampled(float output[4], float x, float y, PixelSampler /*sampler*/) { if (this->m_imageFloatBuffer == NULL) { output[0] = 0.0f; } else { int yi = y; int xi = x; if (xi < 0 || yi < 0 || (unsigned int)xi >= this->getWidth() || (unsigned int)yi >= this->getHeight()) output[0] = 0.0f; else { int offset = (yi * this->getWidth() + xi) * 3; copy_v3_v3(output, &this->m_imageFloatBuffer[offset]); } } }