/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand * Lukas Tönne */ #ifndef __COM_MULTILAYERIMAGEOPERATION_H__ #define __COM_MULTILAYERIMAGEOPERATION_H__ #include "COM_ImageOperation.h" class MultilayerBaseOperation : public BaseImageOperation { private: int m_passId; int m_view; RenderLayer *m_renderlayer; protected: ImBuf *getImBuf(); public: /** * Constructor */ MultilayerBaseOperation(int passindex, int view); void setRenderLayer(RenderLayer *renderlayer) { this->m_renderlayer = renderlayer; } }; class MultilayerColorOperation : public MultilayerBaseOperation { public: MultilayerColorOperation(int passindex, int view) : MultilayerBaseOperation(passindex, view) { this->addOutputSocket(COM_DT_COLOR); } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; class MultilayerValueOperation : public MultilayerBaseOperation { public: MultilayerValueOperation(int passindex, int view) : MultilayerBaseOperation(passindex, view) { this->addOutputSocket(COM_DT_VALUE); } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; class MultilayerVectorOperation : public MultilayerBaseOperation { public: MultilayerVectorOperation(int passindex, int view) : MultilayerBaseOperation(passindex, view) { this->addOutputSocket(COM_DT_VECTOR); } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; #endif