/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #pragma once #include "COM_ImageOperation.h" namespace blender::compositor { class MultilayerBaseOperation : public BaseImageOperation { private: int m_passId; int m_view; protected: RenderLayer *m_renderLayer; RenderPass *m_renderPass; ImBuf *getImBuf() override; public: /** * Constructor */ MultilayerBaseOperation(RenderLayer *render_layer, RenderPass *render_pass, int view); void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) override; }; class MultilayerColorOperation : public MultilayerBaseOperation { public: MultilayerColorOperation(RenderLayer *render_layer, RenderPass *render_pass, int view) : MultilayerBaseOperation(render_layer, render_pass, view) { this->addOutputSocket(DataType::Color); } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; std::unique_ptr getMetaData() override; }; class MultilayerValueOperation : public MultilayerBaseOperation { public: MultilayerValueOperation(RenderLayer *render_layer, RenderPass *render_pass, int view) : MultilayerBaseOperation(render_layer, render_pass, view) { this->addOutputSocket(DataType::Value); } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; class MultilayerVectorOperation : public MultilayerBaseOperation { public: MultilayerVectorOperation(RenderLayer *render_layer, RenderPass *render_pass, int view) : MultilayerBaseOperation(render_layer, render_pass, view) { this->addOutputSocket(DataType::Vector); } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; } // namespace blender::compositor