/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand * Lukas Tönne */ #include "COM_OutputFileOperation.h" #include #include "BLI_listbase.h" #include "BLI_path_util.h" #include "BLI_string.h" #include "BKE_image.h" #include "BKE_global.h" #include "BKE_main.h" #include "BKE_scene.h" #include "DNA_color_types.h" extern "C" { # include "MEM_guardedalloc.h" # include "IMB_imbuf.h" # include "IMB_colormanagement.h" # include "IMB_imbuf_types.h" } void add_exr_channels(void *exrhandle, const char *layerName, const DataType datatype, const char *viewName, const size_t width, bool use_half_float, float *buf) { /* create channels */ switch (datatype) { case COM_DT_VALUE: IMB_exr_add_channel(exrhandle, layerName, "V", viewName, 1, width, buf ? buf : NULL, use_half_float); break; case COM_DT_VECTOR: IMB_exr_add_channel(exrhandle, layerName, "X", viewName, 3, 3 * width, buf ? buf : NULL, use_half_float); IMB_exr_add_channel(exrhandle, layerName, "Y", viewName, 3, 3 * width, buf ? buf + 1 : NULL, use_half_float); IMB_exr_add_channel(exrhandle, layerName, "Z", viewName, 3, 3 * width, buf ? buf + 2 : NULL, use_half_float); break; case COM_DT_COLOR: IMB_exr_add_channel(exrhandle, layerName, "R", viewName, 4, 4 * width, buf ? buf : NULL, use_half_float); IMB_exr_add_channel(exrhandle, layerName, "G", viewName, 4, 4 * width, buf ? buf + 1 : NULL, use_half_float); IMB_exr_add_channel(exrhandle, layerName, "B", viewName, 4, 4 * width, buf ? buf + 2 : NULL, use_half_float); IMB_exr_add_channel(exrhandle, layerName, "A", viewName, 4, 4 * width, buf ? buf + 3 : NULL, use_half_float); break; default: break; } } void free_exr_channels(void *exrhandle, const RenderData *rd, const char *layerName, const DataType datatype) { SceneRenderView *srv; /* check renderdata for amount of views */ for (srv = (SceneRenderView *) rd->views.first; srv; srv = srv->next) { float *rect = NULL; if (BKE_scene_multiview_is_render_view_active(rd, srv) == false) continue; /* the pointer is stored in the first channel of each datatype */ switch (datatype) { case COM_DT_VALUE: rect = IMB_exr_channel_rect(exrhandle, layerName, "V", srv->name); break; case COM_DT_VECTOR: rect = IMB_exr_channel_rect(exrhandle, layerName, "X", srv->name); break; case COM_DT_COLOR: rect = IMB_exr_channel_rect(exrhandle, layerName, "R", srv->name); break; default: break; } if (rect) MEM_freeN(rect); } } int get_datatype_size(DataType datatype) { switch (datatype) { case COM_DT_VALUE: return 1; case COM_DT_VECTOR: return 3; case COM_DT_COLOR: return 4; default: return 0; } } static float *init_buffer(unsigned int width, unsigned int height, DataType datatype) { // When initializing the tree during initial load the width and height can be zero. if (width != 0 && height != 0) { int size = get_datatype_size(datatype); return (float *)MEM_callocN(width * height * size * sizeof(float), "OutputFile buffer"); } else return NULL; } static void write_buffer_rect(rcti *rect, const bNodeTree *tree, SocketReader *reader, float *buffer, unsigned int width, DataType datatype) { float color[4]; int i, size = get_datatype_size(datatype); if (!buffer) return; int x1 = rect->xmin; int y1 = rect->ymin; int x2 = rect->xmax; int y2 = rect->ymax; int offset = (y1 * width + x1) * size; int x; int y; bool breaked = false; for (y = y1; y < y2 && (!breaked); y++) { for (x = x1; x < x2 && (!breaked); x++) { reader->readSampled(color, x, y, COM_PS_NEAREST); for (i = 0; i < size; ++i) buffer[offset + i] = color[i]; offset += size; if (tree->test_break && tree->test_break(tree->tbh)) breaked = true; } offset += (width - (x2 - x1)) * size; } } OutputSingleLayerOperation::OutputSingleLayerOperation( const RenderData *rd, const bNodeTree *tree, DataType datatype, ImageFormatData *format, const char *path, const ColorManagedViewSettings *viewSettings, const ColorManagedDisplaySettings *displaySettings, const char *viewName) { this->m_rd = rd; this->m_tree = tree; this->addInputSocket(datatype); this->m_outputBuffer = NULL; this->m_datatype = datatype; this->m_imageInput = NULL; this->m_format = format; BLI_strncpy(this->m_path, path, sizeof(this->m_path)); this->m_viewSettings = viewSettings; this->m_displaySettings = displaySettings; this->m_viewName = viewName; } void OutputSingleLayerOperation::initExecution() { this->m_imageInput = getInputSocketReader(0); this->m_outputBuffer = init_buffer(this->getWidth(), this->getHeight(), this->m_datatype); } void OutputSingleLayerOperation::executeRegion(rcti *rect, unsigned int /*tileNumber*/) { write_buffer_rect(rect, this->m_tree, this->m_imageInput, this->m_outputBuffer, this->getWidth(), this->m_datatype); } void OutputSingleLayerOperation::deinitExecution() { if (this->getWidth() * this->getHeight() != 0) { int size = get_datatype_size(this->m_datatype); ImBuf *ibuf = IMB_allocImBuf(this->getWidth(), this->getHeight(), this->m_format->planes, 0); Main *bmain = G.main; /* TODO, have this passed along */ char filename[FILE_MAX]; const char *suffix; ibuf->channels = size; ibuf->rect_float = this->m_outputBuffer; ibuf->mall |= IB_rectfloat; ibuf->dither = this->m_rd->dither_intensity; IMB_colormanagement_imbuf_for_write(ibuf, true, false, m_viewSettings, m_displaySettings, this->m_format); suffix = BKE_scene_multiview_view_suffix_get(this->m_rd, this->m_viewName); BKE_image_path_from_imformat( filename, this->m_path, bmain->name, this->m_rd->cfra, this->m_format, (this->m_rd->scemode & R_EXTENSION) != 0, true, suffix); if (0 == BKE_imbuf_write(ibuf, filename, this->m_format)) printf("Cannot save Node File Output to %s\n", filename); else printf("Saved: %s\n", filename); IMB_freeImBuf(ibuf); } this->m_outputBuffer = NULL; this->m_imageInput = NULL; } /******************************* MultiLayer *******************************/ OutputOpenExrLayer::OutputOpenExrLayer(const char *name_, DataType datatype_, bool use_layer_) { BLI_strncpy(this->name, name_, sizeof(this->name)); this->datatype = datatype_; this->use_layer = use_layer_; /* these are created in initExecution */ this->outputBuffer = 0; this->imageInput = 0; } OutputOpenExrMultiLayerOperation::OutputOpenExrMultiLayerOperation( const RenderData *rd, const bNodeTree *tree, const char *path, char exr_codec, bool exr_half_float, const char *viewName) { this->m_rd = rd; this->m_tree = tree; BLI_strncpy(this->m_path, path, sizeof(this->m_path)); this->m_exr_codec = exr_codec; this->m_exr_half_float = exr_half_float; this->m_viewName = viewName; } void OutputOpenExrMultiLayerOperation::add_layer(const char *name, DataType datatype, bool use_layer) { this->addInputSocket(datatype); this->m_layers.push_back(OutputOpenExrLayer(name, datatype, use_layer)); } void OutputOpenExrMultiLayerOperation::initExecution() { for (unsigned int i = 0; i < this->m_layers.size(); ++i) { if (this->m_layers[i].use_layer) { SocketReader *reader = getInputSocketReader(i); this->m_layers[i].imageInput = reader; this->m_layers[i].outputBuffer = init_buffer(this->getWidth(), this->getHeight(), this->m_layers[i].datatype); } } } void OutputOpenExrMultiLayerOperation::executeRegion(rcti *rect, unsigned int /*tileNumber*/) { for (unsigned int i = 0; i < this->m_layers.size(); ++i) { OutputOpenExrLayer &layer = this->m_layers[i]; if (layer.imageInput) write_buffer_rect(rect, this->m_tree, layer.imageInput, layer.outputBuffer, this->getWidth(), layer.datatype); } } void OutputOpenExrMultiLayerOperation::deinitExecution() { unsigned int width = this->getWidth(); unsigned int height = this->getHeight(); if (width != 0 && height != 0) { Main *bmain = G.main; /* TODO, have this passed along */ char filename[FILE_MAX]; const char *suffix; void *exrhandle = IMB_exr_get_handle(); suffix = BKE_scene_multiview_view_suffix_get(this->m_rd, this->m_viewName); BKE_image_path_from_imtype( filename, this->m_path, bmain->name, this->m_rd->cfra, R_IMF_IMTYPE_MULTILAYER, (this->m_rd->scemode & R_EXTENSION) != 0, true, suffix); BLI_make_existing_file(filename); for (unsigned int i = 0; i < this->m_layers.size(); ++i) { OutputOpenExrLayer &layer = this->m_layers[i]; if (!layer.imageInput) continue; /* skip unconnected sockets */ add_exr_channels(exrhandle, this->m_layers[i].name, this->m_layers[i].datatype, "", width, this->m_exr_half_float, this->m_layers[i].outputBuffer); } /* when the filename has no permissions, this can fail */ if (IMB_exr_begin_write(exrhandle, filename, width, height, this->m_exr_codec, NULL)) { IMB_exr_write_channels(exrhandle); } else { /* TODO, get the error from openexr's exception */ /* XXX nice way to do report? */ printf("Error Writing Render Result, see console\n"); } IMB_exr_close(exrhandle); for (unsigned int i = 0; i < this->m_layers.size(); ++i) { if (this->m_layers[i].outputBuffer) { MEM_freeN(this->m_layers[i].outputBuffer); this->m_layers[i].outputBuffer = NULL; } this->m_layers[i].imageInput = NULL; } } }