/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #pragma once #include "COM_NodeOperation.h" #include "BLI_path_util.h" #include "BLI_rect.h" #include "DNA_color_types.h" #include "intern/openexr/openexr_multi.h" /* Writes the image to a single-layer file. */ class OutputSingleLayerOperation : public NodeOperation { protected: const RenderData *m_rd; const bNodeTree *m_tree; ImageFormatData *m_format; char m_path[FILE_MAX]; float *m_outputBuffer; DataType m_datatype; SocketReader *m_imageInput; const ColorManagedViewSettings *m_viewSettings; const ColorManagedDisplaySettings *m_displaySettings; const char *m_viewName; public: OutputSingleLayerOperation(const RenderData *rd, const bNodeTree *tree, DataType datatype, ImageFormatData *format, const char *path, const ColorManagedViewSettings *viewSettings, const ColorManagedDisplaySettings *displaySettings, const char *viewName); void executeRegion(rcti *rect, unsigned int tileNumber); bool isOutputOperation(bool /*rendering*/) const { return true; } void initExecution(); void deinitExecution(); CompositorPriority getRenderPriority() const { return COM_PRIORITY_LOW; } bool isFileOutputOperation() const { return true; } }; /* extra info for OpenEXR layers */ struct OutputOpenExrLayer { OutputOpenExrLayer(const char *name, DataType datatype, bool use_layer); char name[EXR_TOT_MAXNAME - 2]; DataType datatype; bool use_layer; /* internals */ float *outputBuffer; SocketReader *imageInput; }; /* Writes inputs into OpenEXR multilayer channels. */ class OutputOpenExrMultiLayerOperation : public NodeOperation { protected: typedef std::vector LayerList; const Scene *m_scene; const RenderData *m_rd; const bNodeTree *m_tree; char m_path[FILE_MAX]; char m_exr_codec; bool m_exr_half_float; LayerList m_layers; const char *m_viewName; StampData *createStampData() const; public: OutputOpenExrMultiLayerOperation(const Scene *scene, const RenderData *rd, const bNodeTree *tree, const char *path, char exr_codec, bool exr_half_float, const char *viewName); void add_layer(const char *name, DataType datatype, bool use_layer); void executeRegion(rcti *rect, unsigned int tileNumber); bool isOutputOperation(bool /*rendering*/) const { return true; } void initExecution(); void deinitExecution(); CompositorPriority getRenderPriority() const { return COM_PRIORITY_LOW; } bool isFileOutputOperation() const { return true; } }; void add_exr_channels(void *exrhandle, const char *layerName, const DataType datatype, const char *viewName, const size_t width, bool use_half_float, float *buf); void free_exr_channels(void *exrhandle, const RenderData *rd, const char *layerName, const DataType datatype); int get_datatype_size(DataType datatype);