/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_PixelateOperation.h" namespace blender::compositor { PixelateOperation::PixelateOperation(DataType data_type) { this->add_input_socket(data_type); this->add_output_socket(data_type); this->set_canvas_input_index(0); input_operation_ = nullptr; } void PixelateOperation::init_execution() { input_operation_ = this->get_input_socket_reader(0); } void PixelateOperation::deinit_execution() { input_operation_ = nullptr; } void PixelateOperation::execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) { float nx = round(x); float ny = round(y); input_operation_->read_sampled(output, nx, ny, sampler); } } // namespace blender::compositor