/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_PixelateOperation.h" PixelateOperation::PixelateOperation(DataType datatype) { this->addInputSocket(datatype); this->addOutputSocket(datatype); this->setResolutionInputSocketIndex(0); this->m_inputOperation = nullptr; } void PixelateOperation::initExecution() { this->m_inputOperation = this->getInputSocketReader(0); } void PixelateOperation::deinitExecution() { this->m_inputOperation = nullptr; } void PixelateOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float nx = round(x); float ny = round(y); this->m_inputOperation->readSampled(output, nx, ny, sampler); }