/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #ifndef _COM_PixelateOperation_h_ #define _COM_PixelateOperation_h_ #include "COM_NodeOperation.h" /** * @brief Pixelate operation * * The Tile compositor is by default sub-pixel accurate. * For some setups you don want this. * This operation will remove the sub-pixel accuracy */ class PixelateOperation : public NodeOperation { private: /** * @brief cached reference to the input operation */ SocketReader *m_inputOperation; public: /** * @brief PixelateOperation * @param dataType the datatype to create this operator for (saves datatype conversions) */ PixelateOperation(DataType dataType); /** * @brief initialization of the execution */ void initExecution(); /** * @brief de-initialization of the execution */ void deinitExecution(); /** * @brief executePixel * @param output result * @param x x-coordinate * @param y y-coordinate * @param sampler sampler */ void executePixel(float output[4], float x, float y, PixelSampler sampler); }; #endif