/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #pragma once #include "COM_NodeOperation.h" namespace blender::compositor { /** * \brief Pixelate operation * * The Tile compositor is by default sub-pixel accurate. * For some setups you don want this. * This operation will remove the sub-pixel accuracy */ class PixelateOperation : public NodeOperation { private: /** * \brief cached reference to the input operation */ SocketReader *inputOperation_; public: /** * \brief PixelateOperation * \param dataType: the datatype to create this operator for (saves datatype conversions) */ PixelateOperation(DataType dataType); /** * \brief initialization of the execution */ void initExecution() override; /** * \brief de-initialization of the execution */ void deinitExecution() override; /** * \brief executePixel * \param output: result * \param x: x-coordinate * \param y: y-coordinate * \param sampler: sampler */ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; } // namespace blender::compositor