/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2021, Blender Foundation. */ #include "COM_PosterizeOperation.h" namespace blender::compositor { PosterizeOperation::PosterizeOperation() { this->addInputSocket(DataType::Color); this->addInputSocket(DataType::Value); this->addOutputSocket(DataType::Color); m_inputProgram = nullptr; m_inputStepsProgram = nullptr; flags.can_be_constant = true; } void PosterizeOperation::initExecution() { m_inputProgram = this->getInputSocketReader(0); m_inputStepsProgram = this->getInputSocketReader(1); } void PosterizeOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputValue[4]; float inputSteps[4]; m_inputProgram->readSampled(inputValue, x, y, sampler); m_inputStepsProgram->readSampled(inputSteps, x, y, sampler); CLAMP(inputSteps[0], 2.0f, 1024.0f); const float steps_inv = 1.0f / inputSteps[0]; output[0] = floor(inputValue[0] / steps_inv) * steps_inv; output[1] = floor(inputValue[1] / steps_inv) * steps_inv; output[2] = floor(inputValue[2] / steps_inv) * steps_inv; output[3] = inputValue[3]; } void PosterizeOperation::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) { for (BuffersIterator it = output->iterate_with(inputs, area); !it.is_end(); ++it) { const float *in_value = it.in(0); const float *in_steps = it.in(1); float steps = in_steps[0]; CLAMP(steps, 2.0f, 1024.0f); const float steps_inv = 1.0f / steps; it.out[0] = floor(in_value[0] / steps_inv) * steps_inv; it.out[1] = floor(in_value[1] / steps_inv) * steps_inv; it.out[2] = floor(in_value[2] / steps_inv) * steps_inv; it.out[3] = in_value[3]; } } void PosterizeOperation::deinitExecution() { m_inputProgram = nullptr; m_inputStepsProgram = nullptr; } } // namespace blender::compositor