/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_RenderLayersAlphaProg.h" RenderLayersAlphaProg::RenderLayersAlphaProg() :RenderLayersBaseProg(SCE_PASS_COMBINED, 4) { this->addOutputSocket(COM_DT_VALUE); } void RenderLayersAlphaProg::executePixel(float* output, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) { int ix = x; int iy = y; float * inputBuffer = this->getInputBuffer(); if (inputBuffer == NULL || ix < 0 || iy < 0 || ix >= (int)this->getWidth() || iy >= (int)this->getHeight() ) { output[0] = 0.0f; output[1] = 0.0f; output[2] = 0.0f; output[3] = 0.0f; } else { unsigned int offset = (iy*this->getWidth()+ix) * 4; output[0] = inputBuffer[offset+3]; output[1] = 0.0f; output[2] = 0.0f; output[3] = 0.0f; } }