/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_RenderLayersProg.h" #include "BKE_image.h" namespace blender::compositor { /* ******** Render Layers Base Prog ******** */ RenderLayersProg::RenderLayersProg(const char *pass_name, DataType type, int elementsize) : pass_name_(pass_name) { this->set_scene(nullptr); input_buffer_ = nullptr; elementsize_ = elementsize; rd_ = nullptr; layer_buffer_ = nullptr; this->add_output_socket(type); } void RenderLayersProg::init_execution() { Scene *scene = this->get_scene(); Render *re = (scene) ? RE_GetSceneRender(scene) : nullptr; RenderResult *rr = nullptr; if (re) { rr = RE_AcquireResultRead(re); } if (rr) { ViewLayer *view_layer = (ViewLayer *)BLI_findlink(&scene->view_layers, get_layer_id()); if (view_layer) { RenderLayer *rl = RE_GetRenderLayer(rr, view_layer->name); if (rl) { input_buffer_ = RE_RenderLayerGetPass(rl, pass_name_.c_str(), view_name_); if (input_buffer_) { layer_buffer_ = new MemoryBuffer(input_buffer_, elementsize_, get_width(), get_height()); } } } } if (re) { RE_ReleaseResult(re); re = nullptr; } } void RenderLayersProg::do_interpolation(float output[4], float x, float y, PixelSampler sampler) { uint offset; int width = this->get_width(), height = this->get_height(); int ix = x, iy = y; if (ix < 0 || iy < 0 || ix >= width || iy >= height) { if (elementsize_ == 1) { output[0] = 0.0f; } else if (elementsize_ == 3) { zero_v3(output); } else { zero_v4(output); } return; } switch (sampler) { case PixelSampler::Nearest: { offset = (iy * width + ix) * elementsize_; if (elementsize_ == 1) { output[0] = input_buffer_[offset]; } else if (elementsize_ == 3) { copy_v3_v3(output, &input_buffer_[offset]); } else { copy_v4_v4(output, &input_buffer_[offset]); } break; } case PixelSampler::Bilinear: BLI_bilinear_interpolation_fl(input_buffer_, output, width, height, elementsize_, x, y); break; case PixelSampler::Bicubic: BLI_bicubic_interpolation_fl(input_buffer_, output, width, height, elementsize_, x, y); break; } } void RenderLayersProg::execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) { #if 0 const RenderData *rd = rd_; int dx = 0, dy = 0; if (rd->mode & R_BORDER && rd->mode & R_CROP) { /* see comment in execute_region describing coordinate mapping, * here it simply goes other way around */ int full_width, full_height; BKE_render_resolution(rd, false, &full_width, &full_height); dx = rd->border.xmin * full_width - (full_width - this->get_width()) / 2.0f; dy = rd->border.ymin * full_height - (full_height - this->get_height()) / 2.0f; } int ix = x - dx; int iy = y - dy; #endif #ifndef NDEBUG { const DataType data_type = this->get_output_socket()->get_data_type(); int actual_element_size = elementsize_; int expected_element_size; if (data_type == DataType::Value) { expected_element_size = 1; } else if (data_type == DataType::Vector) { expected_element_size = 3; } else if (data_type == DataType::Color) { expected_element_size = 4; } else { expected_element_size = 0; BLI_assert_msg(0, "Something horribly wrong just happened"); } BLI_assert(expected_element_size == actual_element_size); } #endif if (input_buffer_ == nullptr) { int elemsize = elementsize_; if (elemsize == 1) { output[0] = 0.0f; } else if (elemsize == 3) { zero_v3(output); } else { BLI_assert(elemsize == 4); zero_v4(output); } } else { do_interpolation(output, x, y, sampler); } } void RenderLayersProg::deinit_execution() { input_buffer_ = nullptr; if (layer_buffer_) { delete layer_buffer_; layer_buffer_ = nullptr; } } void RenderLayersProg::determine_canvas(const rcti & /*preferred_area*/, rcti &r_area) { Scene *sce = this->get_scene(); Render *re = (sce) ? RE_GetSceneRender(sce) : nullptr; RenderResult *rr = nullptr; r_area = COM_AREA_NONE; if (re) { rr = RE_AcquireResultRead(re); } if (rr) { ViewLayer *view_layer = (ViewLayer *)BLI_findlink(&sce->view_layers, get_layer_id()); if (view_layer) { RenderLayer *rl = RE_GetRenderLayer(rr, view_layer->name); if (rl) { BLI_rcti_init(&r_area, 0, rl->rectx, 0, rl->recty); } } } if (re) { RE_ReleaseResult(re); } } std::unique_ptr RenderLayersProg::get_meta_data() { Scene *scene = this->get_scene(); Render *re = (scene) ? RE_GetSceneRender(scene) : nullptr; RenderResult *render_result = nullptr; MetaDataExtractCallbackData callback_data = {nullptr}; if (re) { render_result = RE_AcquireResultRead(re); } if (render_result && render_result->stamp_data) { ViewLayer *view_layer = (ViewLayer *)BLI_findlink(&scene->view_layers, get_layer_id()); if (view_layer) { std::string full_layer_name = std::string( view_layer->name, BLI_strnlen(view_layer->name, sizeof(view_layer->name))) + "." + pass_name_; blender::StringRef cryptomatte_layer_name = blender::bke::cryptomatte::BKE_cryptomatte_extract_layer_name(full_layer_name); callback_data.set_cryptomatte_keys(cryptomatte_layer_name); BKE_stamp_info_callback(&callback_data, render_result->stamp_data, MetaDataExtractCallbackData::extract_cryptomatte_meta_data, false); } } if (re) { RE_ReleaseResult(re); re = nullptr; } return std::move(callback_data.meta_data); } void RenderLayersProg::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span /*inputs*/) { BLI_assert(output->get_num_channels() >= elementsize_); if (layer_buffer_) { output->copy_from(layer_buffer_, area, 0, elementsize_, 0); } else { std::unique_ptr zero_elem = std::make_unique(elementsize_); output->fill(area, 0, zero_elem.get(), elementsize_); } } /* ******** Render Layers AO Operation ******** */ void RenderLayersAOOperation::execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) { float *input_buffer = this->get_input_buffer(); if (input_buffer == nullptr) { zero_v3(output); } else { do_interpolation(output, x, y, sampler); } output[3] = 1.0f; } void RenderLayersAOOperation::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span /*inputs*/) { BLI_assert(output->get_num_channels() == COM_DATA_TYPE_COLOR_CHANNELS); BLI_assert(elementsize_ == COM_DATA_TYPE_COLOR_CHANNELS); if (layer_buffer_) { output->copy_from(layer_buffer_, area, 0, COM_DATA_TYPE_VECTOR_CHANNELS, 0); } else { output->fill(area, 0, COM_VECTOR_ZERO, COM_DATA_TYPE_VECTOR_CHANNELS); } output->fill(area, 3, COM_VALUE_ONE, COM_DATA_TYPE_VALUE_CHANNELS); } /* ******** Render Layers Alpha Operation ******** */ void RenderLayersAlphaProg::execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) { float *input_buffer = this->get_input_buffer(); if (input_buffer == nullptr) { output[0] = 0.0f; } else { float temp[4]; do_interpolation(temp, x, y, sampler); output[0] = temp[3]; } } void RenderLayersAlphaProg::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span /*inputs*/) { BLI_assert(output->get_num_channels() == COM_DATA_TYPE_VALUE_CHANNELS); BLI_assert(elementsize_ == COM_DATA_TYPE_COLOR_CHANNELS); if (layer_buffer_) { output->copy_from(layer_buffer_, area, 3, COM_DATA_TYPE_VALUE_CHANNELS, 0); } else { output->fill(area, COM_VALUE_ZERO); } } /* ******** Render Layers Depth Operation ******** */ void RenderLayersDepthProg::execute_pixel_sampled(float output[4], float x, float y, PixelSampler /*sampler*/) { int ix = x; int iy = y; float *input_buffer = this->get_input_buffer(); if (input_buffer == nullptr || ix < 0 || iy < 0 || ix >= int(this->get_width()) || iy >= int(this->get_height())) { output[0] = 10e10f; } else { uint offset = (iy * this->get_width() + ix); output[0] = input_buffer[offset]; } } void RenderLayersDepthProg::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span /*inputs*/) { BLI_assert(output->get_num_channels() == COM_DATA_TYPE_VALUE_CHANNELS); BLI_assert(elementsize_ == COM_DATA_TYPE_VALUE_CHANNELS); if (layer_buffer_) { output->copy_from(layer_buffer_, area); } else { const float default_depth = 10e10f; output->fill(area, &default_depth); } } } // namespace blender::compositor