/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_RenderLayersProg.h" #include "COM_MetaData.h" #include "BKE_image.h" #include "BKE_scene.h" #include "BLI_listbase.h" #include "BLI_string.h" #include "BLI_string_ref.hh" #include "DNA_scene_types.h" #include "RE_pipeline.h" #include "RE_texture.h" namespace blender::compositor { /* ******** Render Layers Base Prog ******** */ RenderLayersProg::RenderLayersProg(const char *passName, DataType type, int elementsize) : m_passName(passName) { this->setScene(nullptr); this->m_inputBuffer = nullptr; this->m_elementsize = elementsize; this->m_rd = nullptr; layer_buffer_ = nullptr; this->addOutputSocket(type); } void RenderLayersProg::initExecution() { Scene *scene = this->getScene(); Render *re = (scene) ? RE_GetSceneRender(scene) : nullptr; RenderResult *rr = nullptr; if (re) { rr = RE_AcquireResultRead(re); } if (rr) { ViewLayer *view_layer = (ViewLayer *)BLI_findlink(&scene->view_layers, getLayerId()); if (view_layer) { RenderLayer *rl = RE_GetRenderLayer(rr, view_layer->name); if (rl) { this->m_inputBuffer = RE_RenderLayerGetPass( rl, this->m_passName.c_str(), this->m_viewName); if (m_inputBuffer) { layer_buffer_ = new MemoryBuffer(m_inputBuffer, m_elementsize, getWidth(), getHeight()); } } } } if (re) { RE_ReleaseResult(re); re = nullptr; } } void RenderLayersProg::doInterpolation(float output[4], float x, float y, PixelSampler sampler) { unsigned int offset; int width = this->getWidth(), height = this->getHeight(); int ix = x, iy = y; if (ix < 0 || iy < 0 || ix >= width || iy >= height) { if (this->m_elementsize == 1) { output[0] = 0.0f; } else if (this->m_elementsize == 3) { zero_v3(output); } else { zero_v4(output); } return; } switch (sampler) { case PixelSampler::Nearest: { offset = (iy * width + ix) * this->m_elementsize; if (this->m_elementsize == 1) { output[0] = this->m_inputBuffer[offset]; } else if (this->m_elementsize == 3) { copy_v3_v3(output, &this->m_inputBuffer[offset]); } else { copy_v4_v4(output, &this->m_inputBuffer[offset]); } break; } case PixelSampler::Bilinear: BLI_bilinear_interpolation_fl( this->m_inputBuffer, output, width, height, this->m_elementsize, x, y); break; case PixelSampler::Bicubic: BLI_bicubic_interpolation_fl( this->m_inputBuffer, output, width, height, this->m_elementsize, x, y); break; } } void RenderLayersProg::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { #if 0 const RenderData *rd = this->m_rd; int dx = 0, dy = 0; if (rd->mode & R_BORDER && rd->mode & R_CROP) { /* see comment in executeRegion describing coordinate mapping, * here it simply goes other way around */ int full_width = rd->xsch * rd->size / 100; int full_height = rd->ysch * rd->size / 100; dx = rd->border.xmin * full_width - (full_width - this->getWidth()) / 2.0f; dy = rd->border.ymin * full_height - (full_height - this->getHeight()) / 2.0f; } int ix = x - dx; int iy = y - dy; #endif #ifndef NDEBUG { const DataType data_type = this->getOutputSocket()->getDataType(); int actual_element_size = this->m_elementsize; int expected_element_size; if (data_type == DataType::Value) { expected_element_size = 1; } else if (data_type == DataType::Vector) { expected_element_size = 3; } else if (data_type == DataType::Color) { expected_element_size = 4; } else { expected_element_size = 0; BLI_assert_msg(0, "Something horribly wrong just happened"); } BLI_assert(expected_element_size == actual_element_size); } #endif if (this->m_inputBuffer == nullptr) { int elemsize = this->m_elementsize; if (elemsize == 1) { output[0] = 0.0f; } else if (elemsize == 3) { zero_v3(output); } else { BLI_assert(elemsize == 4); zero_v4(output); } } else { doInterpolation(output, x, y, sampler); } } void RenderLayersProg::deinitExecution() { this->m_inputBuffer = nullptr; if (layer_buffer_) { delete layer_buffer_; layer_buffer_ = nullptr; } } void RenderLayersProg::determineResolution(unsigned int resolution[2], unsigned int /*preferredResolution*/[2]) { Scene *sce = this->getScene(); Render *re = (sce) ? RE_GetSceneRender(sce) : nullptr; RenderResult *rr = nullptr; resolution[0] = 0; resolution[1] = 0; if (re) { rr = RE_AcquireResultRead(re); } if (rr) { ViewLayer *view_layer = (ViewLayer *)BLI_findlink(&sce->view_layers, getLayerId()); if (view_layer) { RenderLayer *rl = RE_GetRenderLayer(rr, view_layer->name); if (rl) { resolution[0] = rl->rectx; resolution[1] = rl->recty; } } } if (re) { RE_ReleaseResult(re); } } std::unique_ptr RenderLayersProg::getMetaData() { Scene *scene = this->getScene(); Render *re = (scene) ? RE_GetSceneRender(scene) : nullptr; RenderResult *render_result = nullptr; MetaDataExtractCallbackData callback_data = {nullptr}; if (re) { render_result = RE_AcquireResultRead(re); } if (render_result && render_result->stamp_data) { ViewLayer *view_layer = (ViewLayer *)BLI_findlink(&scene->view_layers, getLayerId()); if (view_layer) { std::string full_layer_name = std::string( view_layer->name, BLI_strnlen(view_layer->name, sizeof(view_layer->name))) + "." + m_passName; blender::StringRef cryptomatte_layer_name = blender::bke::cryptomatte::BKE_cryptomatte_extract_layer_name(full_layer_name); callback_data.setCryptomatteKeys(cryptomatte_layer_name); BKE_stamp_info_callback(&callback_data, render_result->stamp_data, MetaDataExtractCallbackData::extract_cryptomatte_meta_data, false); } } if (re) { RE_ReleaseResult(re); re = nullptr; } return std::move(callback_data.meta_data); } void RenderLayersProg::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span UNUSED(inputs)) { BLI_assert(output->get_num_channels() >= m_elementsize); if (layer_buffer_) { output->copy_from(layer_buffer_, area, 0, m_elementsize, 0); } else { std::unique_ptr zero_elem = std::make_unique(m_elementsize); output->fill(area, 0, zero_elem.get(), m_elementsize); } } /* ******** Render Layers AO Operation ******** */ void RenderLayersAOOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float *inputBuffer = this->getInputBuffer(); if (inputBuffer == nullptr) { zero_v3(output); } else { doInterpolation(output, x, y, sampler); } output[3] = 1.0f; } void RenderLayersAOOperation::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span UNUSED(inputs)) { BLI_assert(output->get_num_channels() == COM_DATA_TYPE_COLOR_CHANNELS); BLI_assert(m_elementsize == COM_DATA_TYPE_COLOR_CHANNELS); if (layer_buffer_) { output->copy_from(layer_buffer_, area, 0, COM_DATA_TYPE_VECTOR_CHANNELS, 0); } else { output->fill(area, 0, COM_VECTOR_ZERO, COM_DATA_TYPE_VECTOR_CHANNELS); } output->fill(area, 3, COM_VALUE_ONE, COM_DATA_TYPE_VALUE_CHANNELS); } /* ******** Render Layers Alpha Operation ******** */ void RenderLayersAlphaProg::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float *inputBuffer = this->getInputBuffer(); if (inputBuffer == nullptr) { output[0] = 0.0f; } else { float temp[4]; doInterpolation(temp, x, y, sampler); output[0] = temp[3]; } } void RenderLayersAlphaProg::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span UNUSED(inputs)) { BLI_assert(output->get_num_channels() == COM_DATA_TYPE_VALUE_CHANNELS); BLI_assert(m_elementsize == COM_DATA_TYPE_COLOR_CHANNELS); if (layer_buffer_) { output->copy_from(layer_buffer_, area, 3, COM_DATA_TYPE_VALUE_CHANNELS, 0); } else { output->fill(area, COM_VALUE_ZERO); } } /* ******** Render Layers Depth Operation ******** */ void RenderLayersDepthProg::executePixelSampled(float output[4], float x, float y, PixelSampler /*sampler*/) { int ix = x; int iy = y; float *inputBuffer = this->getInputBuffer(); if (inputBuffer == nullptr || ix < 0 || iy < 0 || ix >= (int)this->getWidth() || iy >= (int)this->getHeight()) { output[0] = 10e10f; } else { unsigned int offset = (iy * this->getWidth() + ix); output[0] = inputBuffer[offset]; } } void RenderLayersDepthProg::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span UNUSED(inputs)) { BLI_assert(output->get_num_channels() == COM_DATA_TYPE_VALUE_CHANNELS); BLI_assert(m_elementsize == COM_DATA_TYPE_VALUE_CHANNELS); if (layer_buffer_) { output->copy_from(layer_buffer_, area); } else { const float default_depth = 10e10f; output->fill(area, &default_depth); } } } // namespace blender::compositor