/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #pragma once #include "BLI_listbase.h" #include "BLI_utildefines.h" #include "COM_MultiThreadedOperation.h" #include "DNA_scene_types.h" #include "MEM_guardedalloc.h" #include "RE_pipeline.h" namespace blender::compositor { /** * Base class for all renderlayeroperations * * \todo Rename to operation. */ class RenderLayersProg : public MultiThreadedOperation { protected: /** * Reference to the scene object. */ Scene *scene_; /** * layer_id of the layer where this operation needs to get its data from */ short layer_id_; /** * view_name of the view to use (unless another view is specified by the node */ const char *view_name_; const MemoryBuffer *layer_buffer_; /** * Cached instance to the float buffer inside the layer. * TODO: To be removed with tiled implementation. */ float *input_buffer_; /** * Render-pass where this operation needs to get its data from. */ std::string pass_name_; int elementsize_; /** * \brief render data used for active rendering */ const RenderData *rd_; /** * Determine the output resolution. The resolution is retrieved from the Renderer */ void determine_canvas(const rcti &preferred_area, rcti &r_area) override; /** * retrieve the reference to the float buffer of the renderer. */ inline float *get_input_buffer() { return input_buffer_; } void do_interpolation(float output[4], float x, float y, PixelSampler sampler); public: /** * Constructor */ RenderLayersProg(const char *pass_name, DataType type, int elementsize); /** * setter for the scene field. Will be called from * \see RenderLayerNode to set the actual scene where * the data will be retrieved from. */ void set_scene(Scene *scene) { scene_ = scene; } Scene *get_scene() const { return scene_; } void set_render_data(const RenderData *rd) { rd_ = rd; } void set_layer_id(short layer_id) { layer_id_ = layer_id; } short get_layer_id() const { return layer_id_; } void set_view_name(const char *view_name) { view_name_ = view_name; } const char *get_view_name() { return view_name_; } void init_execution() override; void deinit_execution() override; void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override; std::unique_ptr get_meta_data() override; virtual void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) override; }; class RenderLayersAOOperation : public RenderLayersProg { public: RenderLayersAOOperation(const char *pass_name, DataType type, int elementsize) : RenderLayersProg(pass_name, type, elementsize) { } void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override; void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) override; }; class RenderLayersAlphaProg : public RenderLayersProg { public: RenderLayersAlphaProg(const char *pass_name, DataType type, int elementsize) : RenderLayersProg(pass_name, type, elementsize) { } void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override; void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) override; }; class RenderLayersDepthProg : public RenderLayersProg { public: RenderLayersDepthProg(const char *pass_name, DataType type, int elementsize) : RenderLayersProg(pass_name, type, elementsize) { } void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override; void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) override; }; } // namespace blender::compositor