/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_RotateOperation.h" #include "BLI_math.h" namespace blender::compositor { RotateOperation::RotateOperation() { this->addInputSocket(DataType::Color); this->addInputSocket(DataType::Value); this->addOutputSocket(DataType::Color); this->setResolutionInputSocketIndex(0); this->m_imageSocket = nullptr; this->m_degreeSocket = nullptr; this->m_doDegree2RadConversion = false; this->m_isDegreeSet = false; } void RotateOperation::initExecution() { this->m_imageSocket = this->getInputSocketReader(0); this->m_degreeSocket = this->getInputSocketReader(1); this->m_centerX = (getWidth() - 1) / 2.0; this->m_centerY = (getHeight() - 1) / 2.0; } void RotateOperation::deinitExecution() { this->m_imageSocket = nullptr; this->m_degreeSocket = nullptr; } inline void RotateOperation::ensureDegree() { if (!this->m_isDegreeSet) { float degree[4]; this->m_degreeSocket->readSampled(degree, 0, 0, PixelSampler::Nearest); double rad; if (this->m_doDegree2RadConversion) { rad = DEG2RAD((double)degree[0]); } else { rad = degree[0]; } this->m_cosine = cos(rad); this->m_sine = sin(rad); this->m_isDegreeSet = true; } } void RotateOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { ensureDegree(); const float dy = y - this->m_centerY; const float dx = x - this->m_centerX; const float nx = this->m_centerX + (this->m_cosine * dx + this->m_sine * dy); const float ny = this->m_centerY + (-this->m_sine * dx + this->m_cosine * dy); this->m_imageSocket->readSampled(output, nx, ny, sampler); } bool RotateOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) { ensureDegree(); rcti newInput; const float dxmin = input->xmin - this->m_centerX; const float dymin = input->ymin - this->m_centerY; const float dxmax = input->xmax - this->m_centerX; const float dymax = input->ymax - this->m_centerY; const float x1 = this->m_centerX + (this->m_cosine * dxmin + this->m_sine * dymin); const float x2 = this->m_centerX + (this->m_cosine * dxmax + this->m_sine * dymin); const float x3 = this->m_centerX + (this->m_cosine * dxmin + this->m_sine * dymax); const float x4 = this->m_centerX + (this->m_cosine * dxmax + this->m_sine * dymax); const float y1 = this->m_centerY + (-this->m_sine * dxmin + this->m_cosine * dymin); const float y2 = this->m_centerY + (-this->m_sine * dxmax + this->m_cosine * dymin); const float y3 = this->m_centerY + (-this->m_sine * dxmin + this->m_cosine * dymax); const float y4 = this->m_centerY + (-this->m_sine * dxmax + this->m_cosine * dymax); const float minx = MIN2(x1, MIN2(x2, MIN2(x3, x4))); const float maxx = MAX2(x1, MAX2(x2, MAX2(x3, x4))); const float miny = MIN2(y1, MIN2(y2, MIN2(y3, y4))); const float maxy = MAX2(y1, MAX2(y2, MAX2(y3, y4))); newInput.xmax = ceil(maxx) + 1; newInput.xmin = floor(minx) - 1; newInput.ymax = ceil(maxy) + 1; newInput.ymin = floor(miny) - 1; return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output); } } // namespace blender::compositor