/* * Copyright 2017, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: IRIE Shinsuke */ #include "COM_SMAAOperation.h" #include "BKE_node.h" #include "BLI_math.h" #include "COM_SMAAAreaTexture.h" extern "C" { #include "IMB_colormanagement.h" } namespace blender::compositor { /* * An implementation of Enhanced Subpixel Morphological Antialiasing (SMAA) * * The algorithm was proposed by: * Jorge Jimenez, Jose I. Echevarria, Tiago Sousa, Diego Gutierrez * * http://www.iryoku.com/smaa/ * * This file is based on SMAA-CPP: * * https://github.com/iRi-E/smaa-cpp * * Currently only SMAA 1x mode is provided, so the operation will be done * with no spatial multi-sampling nor temporal super-sampling. * * NOTE: This program assumes the screen coordinates are DirectX style, so * the vertical direction is upside-down. "top" and "bottom" actually mean * bottom and top, respectively. */ /*-----------------------------------------------------------------------------*/ /* Non-Configurable Defines */ #define SMAA_AREATEX_SIZE 80 #define SMAA_AREATEX_MAX_DISTANCE 20 #define SMAA_AREATEX_MAX_DISTANCE_DIAG 20 #define SMAA_MAX_SEARCH_STEPS 362 /* 362 - 1 = 19^2 */ #define SMAA_MAX_SEARCH_STEPS_DIAG 19 /*-----------------------------------------------------------------------------*/ /* Internal Functions to Sample Pixel Color from Image */ static inline void sample(SocketReader *reader, int x, int y, float color[4]) { if (x < 0 || x >= reader->getWidth() || y < 0 || y >= reader->getHeight()) { color[0] = color[1] = color[2] = color[3] = 0.0; return; } reader->read(color, x, y, nullptr); } static void sample_bilinear_vertical( SocketReader *reader, int x, int y, float yoffset, float color[4]) { float iy = floorf(yoffset); float fy = yoffset - iy; y += (int)iy; float color00[4], color01[4]; sample(reader, x + 0, y + 0, color00); sample(reader, x + 0, y + 1, color01); color[0] = interpf(color01[0], color00[0], fy); color[1] = interpf(color01[1], color00[1], fy); color[2] = interpf(color01[2], color00[2], fy); color[3] = interpf(color01[3], color00[3], fy); } static void sample_bilinear_horizontal( SocketReader *reader, int x, int y, float xoffset, float color[4]) { float ix = floorf(xoffset); float fx = xoffset - ix; x += (int)ix; float color00[4], color10[4]; sample(reader, x + 0, y + 0, color00); sample(reader, x + 1, y + 0, color10); color[0] = interpf(color10[0], color00[0], fx); color[1] = interpf(color10[1], color00[1], fx); color[2] = interpf(color10[2], color00[2], fx); color[3] = interpf(color10[3], color00[3], fx); } /*-----------------------------------------------------------------------------*/ /* Internal Functions to Sample Blending Weights from AreaTex */ static inline const float *areatex_sample_internal(const float *areatex, int x, int y) { return &areatex[(CLAMPIS(x, 0, SMAA_AREATEX_SIZE - 1) + CLAMPIS(y, 0, SMAA_AREATEX_SIZE - 1) * SMAA_AREATEX_SIZE) * 2]; } /** * We have the distance and both crossing edges. So, what are the areas * at each side of current edge? */ static void area(int d1, int d2, int e1, int e2, float weights[2]) { /* The areas texture is compressed quadratically: */ float x = (float)(SMAA_AREATEX_MAX_DISTANCE * e1) + sqrtf((float)d1); float y = (float)(SMAA_AREATEX_MAX_DISTANCE * e2) + sqrtf((float)d2); float ix = floorf(x), iy = floorf(y); float fx = x - ix, fy = y - iy; int X = (int)ix, Y = (int)iy; const float *weights00 = areatex_sample_internal(areatex, X + 0, Y + 0); const float *weights10 = areatex_sample_internal(areatex, X + 1, Y + 0); const float *weights01 = areatex_sample_internal(areatex, X + 0, Y + 1); const float *weights11 = areatex_sample_internal(areatex, X + 1, Y + 1); weights[0] = interpf( interpf(weights11[0], weights01[0], fx), interpf(weights10[0], weights00[0], fx), fy); weights[1] = interpf( interpf(weights11[1], weights01[1], fx), interpf(weights10[1], weights00[1], fx), fy); } /** * Similar to area(), this calculates the area corresponding to a certain * diagonal distance and crossing edges 'e'. */ static void area_diag(int d1, int d2, int e1, int e2, float weights[2]) { int x = SMAA_AREATEX_MAX_DISTANCE_DIAG * e1 + d1; int y = SMAA_AREATEX_MAX_DISTANCE_DIAG * e2 + d2; const float *w = areatex_sample_internal(areatex_diag, x, y); copy_v2_v2(weights, w); } /*-----------------------------------------------------------------------------*/ /* Edge Detection (First Pass) */ /*-----------------------------------------------------------------------------*/ SMAAEdgeDetectionOperation::SMAAEdgeDetectionOperation() { this->addInputSocket(DataType::Color); /* image */ this->addInputSocket(DataType::Value); /* depth, material ID, etc. */ this->addOutputSocket(DataType::Color); this->flags.complex = true; this->m_imageReader = nullptr; this->m_valueReader = nullptr; this->setThreshold(CMP_DEFAULT_SMAA_THRESHOLD); this->setLocalContrastAdaptationFactor(CMP_DEFAULT_SMAA_CONTRAST_LIMIT); } void SMAAEdgeDetectionOperation::initExecution() { this->m_imageReader = this->getInputSocketReader(0); this->m_valueReader = this->getInputSocketReader(1); } void SMAAEdgeDetectionOperation::deinitExecution() { this->m_imageReader = nullptr; this->m_valueReader = nullptr; } void SMAAEdgeDetectionOperation::setThreshold(float threshold) { /* UI values are between 0 and 1 for simplicity but algorithm expects values between 0 and 0.5 */ m_threshold = scalenorm(0, 0.5, threshold); } void SMAAEdgeDetectionOperation::setLocalContrastAdaptationFactor(float factor) { /* UI values are between 0 and 1 for simplicity but algorithm expects values between 1 and 10 */ m_contrast_limit = scalenorm(1, 10, factor); } bool SMAAEdgeDetectionOperation::determineDependingAreaOfInterest( rcti *input, ReadBufferOperation *readOperation, rcti *output) { rcti newInput; newInput.xmax = input->xmax + 1; newInput.xmin = input->xmin - 2; newInput.ymax = input->ymax + 1; newInput.ymin = input->ymin - 2; return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output); } void SMAAEdgeDetectionOperation::executePixel(float output[4], int x, int y, void * /*data*/) { float color[4]; /* Calculate luma deltas: */ sample(m_imageReader, x, y, color); float L = IMB_colormanagement_get_luminance(color); sample(m_imageReader, x - 1, y, color); float Lleft = IMB_colormanagement_get_luminance(color); sample(m_imageReader, x, y - 1, color); float Ltop = IMB_colormanagement_get_luminance(color); float Dleft = fabsf(L - Lleft); float Dtop = fabsf(L - Ltop); /* We do the usual threshold: */ output[0] = (x > 0 && Dleft >= m_threshold) ? 1.0f : 0.0f; output[1] = (y > 0 && Dtop >= m_threshold) ? 1.0f : 0.0f; output[2] = 0.0f; output[3] = 1.0f; /* Then discard if there is no edge: */ if (is_zero_v2(output)) { return; } /* Calculate right and bottom deltas: */ sample(m_imageReader, x + 1, y, color); float Lright = IMB_colormanagement_get_luminance(color); sample(m_imageReader, x, y + 1, color); float Lbottom = IMB_colormanagement_get_luminance(color); float Dright = fabsf(L - Lright); float Dbottom = fabsf(L - Lbottom); /* Calculate the maximum delta in the direct neighborhood: */ float maxDelta = fmaxf(fmaxf(Dleft, Dright), fmaxf(Dtop, Dbottom)); /* Calculate luma used for both left and top edges: */ sample(m_imageReader, x - 1, y - 1, color); float Llefttop = IMB_colormanagement_get_luminance(color); /* Left edge */ if (output[0] != 0.0f) { /* Calculate deltas around the left pixel: */ sample(m_imageReader, x - 2, y, color); float Lleftleft = IMB_colormanagement_get_luminance(color); sample(m_imageReader, x - 1, y + 1, color); float Lleftbottom = IMB_colormanagement_get_luminance(color); float Dleftleft = fabsf(Lleft - Lleftleft); float Dlefttop = fabsf(Lleft - Llefttop); float Dleftbottom = fabsf(Lleft - Lleftbottom); /* Calculate the final maximum delta: */ maxDelta = fmaxf(maxDelta, fmaxf(Dleftleft, fmaxf(Dlefttop, Dleftbottom))); /* Local contrast adaptation: */ if (maxDelta > m_contrast_limit * Dleft) { output[0] = 0.0f; } } /* Top edge */ if (output[1] != 0.0f) { /* Calculate top-top delta: */ sample(m_imageReader, x, y - 2, color); float Ltoptop = IMB_colormanagement_get_luminance(color); sample(m_imageReader, x + 1, y - 1, color); float Ltopright = IMB_colormanagement_get_luminance(color); float Dtoptop = fabsf(Ltop - Ltoptop); float Dtopleft = fabsf(Ltop - Llefttop); float Dtopright = fabsf(Ltop - Ltopright); /* Calculate the final maximum delta: */ maxDelta = fmaxf(maxDelta, fmaxf(Dtoptop, fmaxf(Dtopleft, Dtopright))); /* Local contrast adaptation: */ if (maxDelta > m_contrast_limit * Dtop) { output[1] = 0.0f; } } } /*-----------------------------------------------------------------------------*/ /* Blending Weight Calculation (Second Pass) */ /*-----------------------------------------------------------------------------*/ SMAABlendingWeightCalculationOperation::SMAABlendingWeightCalculationOperation() { this->addInputSocket(DataType::Color); /* edges */ this->addOutputSocket(DataType::Color); this->flags.complex = true; this->m_imageReader = nullptr; this->setCornerRounding(CMP_DEFAULT_SMAA_CORNER_ROUNDING); } void *SMAABlendingWeightCalculationOperation::initializeTileData(rcti *rect) { return getInputOperation(0)->initializeTileData(rect); } void SMAABlendingWeightCalculationOperation::initExecution() { this->m_imageReader = this->getInputSocketReader(0); } void SMAABlendingWeightCalculationOperation::setCornerRounding(float rounding) { /* UI values are between 0 and 1 for simplicity but algorithm expects values between 0 and 100 */ m_corner_rounding = static_cast(scalenorm(0, 100, rounding)); } void SMAABlendingWeightCalculationOperation::executePixel(float output[4], int x, int y, void * /*data*/) { float edges[4], c[4]; zero_v4(output); sample(m_imageReader, x, y, edges); /* Edge at north */ if (edges[1] > 0.0f) { /* Diagonals have both north and west edges, so calculating weights for them */ /* in one of the boundaries is enough. */ calculateDiagWeights(x, y, edges, output); /* We give priority to diagonals, so if we find a diagonal we skip. */ /* horizontal/vertical processing. */ if (!is_zero_v2(output)) { return; } /* Find the distance to the left and the right: */ int left = searchXLeft(x, y); int right = searchXRight(x, y); int d1 = x - left, d2 = right - x; /* Fetch the left and right crossing edges: */ int e1 = 0, e2 = 0; sample(m_imageReader, left, y - 1, c); if (c[0] > 0.0) { e1 += 1; } sample(m_imageReader, left, y, c); if (c[0] > 0.0) { e1 += 2; } sample(m_imageReader, right + 1, y - 1, c); if (c[0] > 0.0) { e2 += 1; } sample(m_imageReader, right + 1, y, c); if (c[0] > 0.0) { e2 += 2; } /* Ok, we know how this pattern looks like, now it is time for getting */ /* the actual area: */ area(d1, d2, e1, e2, output); /* R, G */ /* Fix corners: */ if (m_corner_rounding) { detectHorizontalCornerPattern(output, left, right, y, d1, d2); } } /* Edge at west */ if (edges[0] > 0.0f) { /* Did we already do diagonal search for this west edge from the left neighboring pixel? */ if (isVerticalSearchUnneeded(x, y)) { return; } /* Find the distance to the top and the bottom: */ int top = searchYUp(x, y); int bottom = searchYDown(x, y); int d1 = y - top, d2 = bottom - y; /* Fetch the top and bottom crossing edges: */ int e1 = 0, e2 = 0; sample(m_imageReader, x - 1, top, c); if (c[1] > 0.0) { e1 += 1; } sample(m_imageReader, x, top, c); if (c[1] > 0.0) { e1 += 2; } sample(m_imageReader, x - 1, bottom + 1, c); if (c[1] > 0.0) { e2 += 1; } sample(m_imageReader, x, bottom + 1, c); if (c[1] > 0.0) { e2 += 2; } /* Get the area for this direction: */ area(d1, d2, e1, e2, output + 2); /* B, A */ /* Fix corners: */ if (m_corner_rounding) { detectVerticalCornerPattern(output + 2, x, top, bottom, d1, d2); } } } void SMAABlendingWeightCalculationOperation::deinitExecution() { this->m_imageReader = nullptr; } bool SMAABlendingWeightCalculationOperation::determineDependingAreaOfInterest( rcti *input, ReadBufferOperation *readOperation, rcti *output) { rcti newInput; newInput.xmax = input->xmax + fmax(SMAA_MAX_SEARCH_STEPS, SMAA_MAX_SEARCH_STEPS_DIAG + 1); newInput.xmin = input->xmin - fmax(fmax(SMAA_MAX_SEARCH_STEPS - 1, 1), SMAA_MAX_SEARCH_STEPS_DIAG + 1); newInput.ymax = input->ymax + fmax(SMAA_MAX_SEARCH_STEPS, SMAA_MAX_SEARCH_STEPS_DIAG); newInput.ymin = input->ymin - fmax(fmax(SMAA_MAX_SEARCH_STEPS - 1, 1), SMAA_MAX_SEARCH_STEPS_DIAG); return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output); } /*-----------------------------------------------------------------------------*/ /* Diagonal Search Functions */ /** * These functions allows to perform diagonal pattern searches. */ int SMAABlendingWeightCalculationOperation::searchDiag1(int x, int y, int dir, bool *found) { float e[4]; int end = x + SMAA_MAX_SEARCH_STEPS_DIAG * dir; *found = false; while (x != end) { x += dir; y -= dir; sample(m_imageReader, x, y, e); if (e[1] == 0.0f) { *found = true; break; } if (e[0] == 0.0f) { *found = true; return (dir < 0) ? x : x - dir; } } return x - dir; } int SMAABlendingWeightCalculationOperation::searchDiag2(int x, int y, int dir, bool *found) { float e[4]; int end = x + SMAA_MAX_SEARCH_STEPS_DIAG * dir; *found = false; while (x != end) { x += dir; y += dir; sample(m_imageReader, x, y, e); if (e[1] == 0.0f) { *found = true; break; } sample(m_imageReader, x + 1, y, e); if (e[0] == 0.0f) { *found = true; return (dir > 0) ? x : x - dir; } } return x - dir; } /** * This searches for diagonal patterns and returns the corresponding weights. */ void SMAABlendingWeightCalculationOperation::calculateDiagWeights(int x, int y, const float edges[2], float weights[2]) { int d1, d2; bool d1_found, d2_found; float e[4], c[4]; zero_v2(weights); if (SMAA_MAX_SEARCH_STEPS_DIAG <= 0) { return; } /* Search for the line ends: */ if (edges[0] > 0.0f) { d1 = x - searchDiag1(x, y, -1, &d1_found); } else { d1 = 0; d1_found = true; } d2 = searchDiag1(x, y, 1, &d2_found) - x; if (d1 + d2 > 2) { /* d1 + d2 + 1 > 3 */ int e1 = 0, e2 = 0; if (d1_found) { /* Fetch the crossing edges: */ int left = x - d1, bottom = y + d1; sample(m_imageReader, left - 1, bottom, c); if (c[1] > 0.0) { e1 += 2; } sample(m_imageReader, left, bottom, c); if (c[0] > 0.0) { e1 += 1; } } if (d2_found) { /* Fetch the crossing edges: */ int right = x + d2, top = y - d2; sample(m_imageReader, right + 1, top, c); if (c[1] > 0.0) { e2 += 2; } sample(m_imageReader, right + 1, top - 1, c); if (c[0] > 0.0) { e2 += 1; } } /* Fetch the areas for this line: */ area_diag(d1, d2, e1, e2, weights); } /* Search for the line ends: */ d1 = x - searchDiag2(x, y, -1, &d1_found); sample(m_imageReader, x + 1, y, e); if (e[0] > 0.0f) { d2 = searchDiag2(x, y, 1, &d2_found) - x; } else { d2 = 0; d2_found = true; } if (d1 + d2 > 2) { /* d1 + d2 + 1 > 3 */ int e1 = 0, e2 = 0; if (d1_found) { /* Fetch the crossing edges: */ int left = x - d1, top = y - d1; sample(m_imageReader, left - 1, top, c); if (c[1] > 0.0) { e1 += 2; } sample(m_imageReader, left, top - 1, c); if (c[0] > 0.0) { e1 += 1; } } if (d2_found) { /* Fetch the crossing edges: */ int right = x + d2, bottom = y + d2; sample(m_imageReader, right + 1, bottom, c); if (c[1] > 0.0) { e2 += 2; } if (c[0] > 0.0) { e2 += 1; } } /* Fetch the areas for this line: */ float w[2]; area_diag(d1, d2, e1, e2, w); weights[0] += w[1]; weights[1] += w[0]; } } bool SMAABlendingWeightCalculationOperation::isVerticalSearchUnneeded(int x, int y) { int d1, d2; bool found; float e[4]; if (SMAA_MAX_SEARCH_STEPS_DIAG <= 0) { return false; } /* Search for the line ends: */ sample(m_imageReader, x - 1, y, e); if (e[1] > 0.0f) { d1 = x - searchDiag2(x - 1, y, -1, &found); } else { d1 = 0; } d2 = searchDiag2(x - 1, y, 1, &found) - x; return (d1 + d2 > 2); /* d1 + d2 + 1 > 3 */ } /*-----------------------------------------------------------------------------*/ /* Horizontal/Vertical Search Functions */ int SMAABlendingWeightCalculationOperation::searchXLeft(int x, int y) { int end = x - SMAA_MAX_SEARCH_STEPS; float e[4]; while (x > end) { sample(m_imageReader, x, y, e); if (e[1] == 0.0f) { /* Is the edge not activated? */ break; } if (e[0] != 0.0f) { /* Or is there a crossing edge that breaks the line? */ return x; } sample(m_imageReader, x, y - 1, e); if (e[0] != 0.0f) { /* Or is there a crossing edge that breaks the line? */ return x; } x--; } return x + 1; } int SMAABlendingWeightCalculationOperation::searchXRight(int x, int y) { int end = x + SMAA_MAX_SEARCH_STEPS; float e[4]; while (x < end) { x++; sample(m_imageReader, x, y, e); if (e[1] == 0.0f || /* Is the edge not activated? */ e[0] != 0.0f) { /* Or is there a crossing edge that breaks the line? */ break; } sample(m_imageReader, x, y - 1, e); if (e[0] != 0.0f) { /* Or is there a crossing edge that breaks the line? */ break; } } return x - 1; } int SMAABlendingWeightCalculationOperation::searchYUp(int x, int y) { int end = y - SMAA_MAX_SEARCH_STEPS; float e[4]; while (y > end) { sample(m_imageReader, x, y, e); if (e[0] == 0.0f) { /* Is the edge not activated? */ break; } if (e[1] != 0.0f) { /* Or is there a crossing edge that breaks the line? */ return y; } sample(m_imageReader, x - 1, y, e); if (e[1] != 0.0f) { /* Or is there a crossing edge that breaks the line? */ return y; } y--; } return y + 1; } int SMAABlendingWeightCalculationOperation::searchYDown(int x, int y) { int end = y + SMAA_MAX_SEARCH_STEPS; float e[4]; while (y < end) { y++; sample(m_imageReader, x, y, e); if (e[0] == 0.0f || /* Is the edge not activated? */ e[1] != 0.0f) { /* Or is there a crossing edge that breaks the line? */ break; } sample(m_imageReader, x - 1, y, e); if (e[1] != 0.0f) { /* Or is there a crossing edge that breaks the line? */ break; } } return y - 1; } /*-----------------------------------------------------------------------------*/ /* Corner Detection Functions */ void SMAABlendingWeightCalculationOperation::detectHorizontalCornerPattern( float weights[2], int left, int right, int y, int d1, int d2) { float factor[2] = {1.0f, 1.0f}; float rounding = m_corner_rounding / 100.0f; float e[4]; /* Reduce blending for pixels in the center of a line. */ rounding *= (d1 == d2) ? 0.5f : 1.0f; /* Near the left corner */ if (d1 <= d2) { sample(m_imageReader, left, y + 1, e); factor[0] -= rounding * e[0]; sample(m_imageReader, left, y - 2, e); factor[1] -= rounding * e[0]; } /* Near the right corner */ if (d1 >= d2) { sample(m_imageReader, right + 1, y + 1, e); factor[0] -= rounding * e[0]; sample(m_imageReader, right + 1, y - 2, e); factor[1] -= rounding * e[0]; } weights[0] *= CLAMPIS(factor[0], 0.0f, 1.0f); weights[1] *= CLAMPIS(factor[1], 0.0f, 1.0f); } void SMAABlendingWeightCalculationOperation::detectVerticalCornerPattern( float weights[2], int x, int top, int bottom, int d1, int d2) { float factor[2] = {1.0f, 1.0f}; float rounding = m_corner_rounding / 100.0f; float e[4]; /* Reduce blending for pixels in the center of a line. */ rounding *= (d1 == d2) ? 0.5f : 1.0f; /* Near the top corner */ if (d1 <= d2) { sample(m_imageReader, x + 1, top, e); factor[0] -= rounding * e[1]; sample(m_imageReader, x - 2, top, e); factor[1] -= rounding * e[1]; } /* Near the bottom corner */ if (d1 >= d2) { sample(m_imageReader, x + 1, bottom + 1, e); factor[0] -= rounding * e[1]; sample(m_imageReader, x - 2, bottom + 1, e); factor[1] -= rounding * e[1]; } weights[0] *= CLAMPIS(factor[0], 0.0f, 1.0f); weights[1] *= CLAMPIS(factor[1], 0.0f, 1.0f); } /*-----------------------------------------------------------------------------*/ /* Neighborhood Blending (Third Pass) */ /*-----------------------------------------------------------------------------*/ SMAANeighborhoodBlendingOperation::SMAANeighborhoodBlendingOperation() { this->addInputSocket(DataType::Color); /* image */ this->addInputSocket(DataType::Color); /* blend */ this->addOutputSocket(DataType::Color); this->flags.complex = true; this->m_image1Reader = nullptr; this->m_image2Reader = nullptr; } void *SMAANeighborhoodBlendingOperation::initializeTileData(rcti *rect) { return getInputOperation(0)->initializeTileData(rect); } void SMAANeighborhoodBlendingOperation::initExecution() { this->m_image1Reader = this->getInputSocketReader(0); this->m_image2Reader = this->getInputSocketReader(1); } void SMAANeighborhoodBlendingOperation::executePixel(float output[4], int x, int y, void * /*data*/) { float w[4]; /* Fetch the blending weights for current pixel: */ sample(m_image2Reader, x, y, w); float left = w[2], top = w[0]; sample(m_image2Reader, x + 1, y, w); float right = w[3]; sample(m_image2Reader, x, y + 1, w); float bottom = w[1]; /* Is there any blending weight with a value greater than 0.0? */ if (right + bottom + left + top < 1e-5f) { sample(m_image1Reader, x, y, output); return; } /* Calculate the blending offsets: */ void (*samplefunc)(SocketReader * reader, int x, int y, float xoffset, float color[4]); float offset1, offset2, weight1, weight2, color1[4], color2[4]; if (fmaxf(right, left) > fmaxf(bottom, top)) { /* max(horizontal) > max(vertical) */ samplefunc = sample_bilinear_horizontal; offset1 = right; offset2 = -left; weight1 = right / (right + left); weight2 = left / (right + left); } else { samplefunc = sample_bilinear_vertical; offset1 = bottom; offset2 = -top; weight1 = bottom / (bottom + top); weight2 = top / (bottom + top); } /* We exploit bilinear filtering to mix current pixel with the chosen neighbor: */ samplefunc(m_image1Reader, x, y, offset1, color1); samplefunc(m_image1Reader, x, y, offset2, color2); mul_v4_v4fl(output, color1, weight1); madd_v4_v4fl(output, color2, weight2); } void SMAANeighborhoodBlendingOperation::deinitExecution() { this->m_image1Reader = nullptr; this->m_image2Reader = nullptr; } bool SMAANeighborhoodBlendingOperation::determineDependingAreaOfInterest( rcti *input, ReadBufferOperation *readOperation, rcti *output) { rcti newInput; newInput.xmax = input->xmax + 1; newInput.xmin = input->xmin - 1; newInput.ymax = input->ymax + 1; newInput.ymin = input->ymin - 1; return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output); } } // namespace blender::compositor