/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_ScreenLensDistortionOperation.h" #include "BLI_math.h" #include "BLI_utildefines.h" extern "C" { #include "BLI_rand.h" } ScreenLensDistortionOperation::ScreenLensDistortionOperation(): NodeOperation() { this->addInputSocket(COM_DT_COLOR); this->addOutputSocket(COM_DT_COLOR); this->setComplex(true); this->inputProgram = NULL; } void ScreenLensDistortionOperation::initExecution() { this->inputProgram = this->getInputSocketReader(0); kg = MAX2(MIN2(this->distortion, 1.f), -0.999f); // smaller dispersion range for somewhat more control const float d = 0.25f*MAX2(MIN2(this->dispersion, 1.f), 0.f); kr = MAX2(MIN2((kg+d), 1.f), -0.999f); kb = MAX2(MIN2((kg-d), 1.f), -0.999f); maxk = MAX3(kr, kg, kb); sc = (this->data->fit && (maxk > 0.f)) ? (1.f/(1.f + 2.f*maxk)) : (1.f/(1.f + maxk)); drg = 4.f*(kg - kr); dgb = 4.f*(kb - kg); kr4 = kr*4; kg4 = kg*4.f; kb4 *= kb*4.f; cx = 0.5f*(float)getWidth(); cy = 0.5f*(float)getHeight(); } void* ScreenLensDistortionOperation::initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers) { void* buffer = inputProgram->initializeTileData(NULL, memoryBuffers); return buffer; } void ScreenLensDistortionOperation::executePixel(float* outputColor, int x, int y, MemoryBuffer *inputBuffers[], void* data) { const float height = this->getHeight(); const float width = this->getWidth(); MemoryBuffer* buffer = (MemoryBuffer*)data; int dr = 0, dg = 0, db = 0; float d, t, ln[6] = {0, 0, 0, 0, 0, 0}; float tc[4] = {0, 0, 0, 0}; const float v = sc*((y + 0.5f) - cy)/cy; const float u = sc*((x + 0.5f) - cx)/cx; int sta = 0, mid = 0, end = 0; if ((t = 1.f - kr4*(u*u + v*v)) >= 0.f) { d = 1.f/(1.f + sqrtf(t)); ln[0] = (u*d + 0.5f)*width - 0.5f, ln[1] = (v*d + 0.5f)*height - 0.5f; sta = 1; } if ((t = 1.f - kg4*(u*u + v*v)) >= 0.f) { d = 1.f/(1.f + sqrtf(t)); ln[2] = (u*d + 0.5f)*width - 0.5f, ln[3] = (v*d + 0.5f)*height - 0.5f; mid = 1; } if ((t = 1.f - kb4*(u*u + v*v)) >= 0.f) { d = 1.f/(1.f + sqrtf(t)); ln[4] = (u*d + 0.5f)*width - 0.5f, ln[5] = (v*d + 0.5f)*height - 0.5f; end = 1; } if (sta && mid && end) { float jit = this->data->jit; float z; float color[4]; { // RG const int dx = ln[2] - ln[0], dy = ln[3] - ln[1]; const float dsf = sqrtf((float)dx*dx + dy*dy) + 1.f; const int ds = (int)(jit ? ((dsf < 4.f) ? 2.f : sqrtf(dsf)) : dsf); const float sd = 1.f/(float)ds; for (z=0; zreadCubic(color, nx, ny); tc[0] += (1.f-tz)*color[0], tc[1] += tz*color[1]; dr++, dg++; } } { // GB const int dx = ln[4] - ln[2], dy = ln[5] - ln[3]; const float dsf = sqrtf((float)dx*dx + dy*dy) + 1.f; const int ds = (int)(jit ? ((dsf < 4.f) ? 2.f : sqrtf(dsf)) : dsf); const float sd = 1.f/(float)ds; for (z=0; zreadCubic(color, nx, ny); tc[1] += (1.f-tz)*color[1], tc[2] += tz*color[2]; dg++, db++; } } if (dr) outputColor[0] = 2.f*tc[0] / (float)dr; if (dg) outputColor[1] = 2.f*tc[1] / (float)dg; if (db) outputColor[2] = 2.f*tc[2] / (float)db; /* set alpha */ outputColor[3]= 1.0f; } else { outputColor[0]= 0.0f; outputColor[1]= 0.0f; outputColor[2]= 0.0f; outputColor[3]= 0.0f; } } void ScreenLensDistortionOperation::deinitExecution() { this->inputProgram = NULL; } void ScreenLensDistortionOperation::determineUV(float result[2], float x, float y) const { const float v = sc*((y + 0.5f) - cy)/cy; const float u = sc*((x + 0.5f) - cx)/cx; const float t = ABS(MIN3(kr, kg, kb)*4); float d = 1.f/(1.f + sqrtf(t)); result[0] = (u*d + 0.5f)*getWidth() - 0.5f; result[1] = (v*d + 0.5f)*getHeight() - 0.5f; } bool ScreenLensDistortionOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) { rcti newInput; newInput.xmin = 0; newInput.ymin = 0; newInput.ymax = inputProgram->getHeight(); newInput.xmax = inputProgram->getWidth(); return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output); }