/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_ScreenLensDistortionOperation.h" #include "BLI_math.h" #include "BLI_utildefines.h" extern "C" { #include "BLI_rand.h" } ScreenLensDistortionOperation::ScreenLensDistortionOperation() : NodeOperation() { this->addInputSocket(COM_DT_COLOR); this->addInputSocket(COM_DT_VALUE); this->addInputSocket(COM_DT_VALUE); this->addOutputSocket(COM_DT_COLOR); this->setComplex(true); this->m_inputProgram = NULL; this->m_valuesAvailable = false; this->m_dispersion = 0.0f; this->m_distortion = 0.0f; } void ScreenLensDistortionOperation::initExecution() { this->m_inputProgram = this->getInputSocketReader(0); } void *ScreenLensDistortionOperation::initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers) { void *buffer = this->m_inputProgram->initializeTileData(NULL, memoryBuffers); updateDispersionAndDistortion(memoryBuffers); return buffer; } void ScreenLensDistortionOperation::executePixel(float *outputColor, int x, int y, MemoryBuffer *inputBuffers[], void *data) { const float height = this->getHeight(); const float width = this->getWidth(); MemoryBuffer *buffer = (MemoryBuffer *)data; int dr = 0, dg = 0, db = 0; float d, t, ln[6] = {0, 0, 0, 0, 0, 0}; float tc[4] = {0, 0, 0, 0}; const float v = this->m_sc * ((y + 0.5f) - this->m_cy) / this->m_cy; const float u = this->m_sc * ((x + 0.5f) - this->m_cx) / this->m_cx; const float uv_dot = u * u + v * v; int sta = 0, mid = 0, end = 0; if ((t = 1.f - this->m_kr4 * uv_dot) >= 0.f) { d = 1.f / (1.f + sqrtf(t)); ln[0] = (u * d + 0.5f) * width - 0.5f, ln[1] = (v * d + 0.5f) * height - 0.5f; sta = 1; } if ((t = 1.f - this->m_kg4 * uv_dot) >= 0.f) { d = 1.f / (1.f + sqrtf(t)); ln[2] = (u * d + 0.5f) * width - 0.5f, ln[3] = (v * d + 0.5f) * height - 0.5f; mid = 1; } if ((t = 1.f - this->m_kb4 * uv_dot) >= 0.f) { d = 1.f / (1.f + sqrtf(t)); ln[4] = (u * d + 0.5f) * width - 0.5f, ln[5] = (v * d + 0.5f) * height - 0.5f; end = 1; } if (sta && mid && end) { float jit = this->m_data->jit; float z; float color[4]; { // RG const int dx = ln[2] - ln[0], dy = ln[3] - ln[1]; const float dsf = sqrtf((float)dx * dx + dy * dy) + 1.f; const int ds = (int)(jit ? ((dsf < 4.f) ? 2.f : sqrtf(dsf)) : dsf); const float sd = 1.f / (float)ds; for (z = 0; z < ds; ++z) { const float tz = ((float)z + (jit ? BLI_frand() : 0.5f)) * sd; t = 1.0f - (this->m_kr4 + tz * this->m_drg) * uv_dot; d = 1.0f / (1.f + sqrtf(t)); const float nx = (u * d + 0.5f) * width - 0.5f; const float ny = (v * d + 0.5f) * height - 0.5f; buffer->readCubic(color, nx, ny); tc[0] += (1.f - tz) * color[0], tc[1] += tz * color[1]; dr++, dg++; } } { // GB const int dx = ln[4] - ln[2], dy = ln[5] - ln[3]; const float dsf = sqrtf((float)dx * dx + dy * dy) + 1.f; const int ds = (int)(jit ? ((dsf < 4.f) ? 2.f : sqrtf(dsf)) : dsf); const float sd = 1.f / (float)ds; for (z = 0; z < ds; ++z) { const float tz = ((float)z + (jit ? BLI_frand() : 0.5f)) * sd; t = 1.f - (this->m_kg4 + tz * this->m_dgb) * uv_dot; d = 1.f / (1.f + sqrtf(t)); const float nx = (u * d + 0.5f) * width - 0.5f; const float ny = (v * d + 0.5f) * height - 0.5f; buffer->readCubic(color, nx, ny); tc[1] += (1.f - tz) * color[1], tc[2] += tz * color[2]; dg++, db++; } } if (dr) outputColor[0] = 2.0f * tc[0] / (float)dr; if (dg) outputColor[1] = 2.0f * tc[1] / (float)dg; if (db) outputColor[2] = 2.0f * tc[2] / (float)db; /* set alpha */ outputColor[3] = 1.0f; } else { outputColor[0] = 0.0f; outputColor[1] = 0.0f; outputColor[2] = 0.0f; outputColor[3] = 0.0f; } } void ScreenLensDistortionOperation::deinitExecution() { this->m_inputProgram = NULL; } void ScreenLensDistortionOperation::determineUV(float result[2], float x, float y) const { const float v = this->m_sc * ((y + 0.5f) - this->m_cy) / this->m_cy; const float u = this->m_sc * ((x + 0.5f) - this->m_cx) / this->m_cx; const float t = ABS(MIN3(this->m_kr, this->m_kg, this->m_kb) * 4); float d = 1.f / (1.f + sqrtf(t)); result[0] = (u * d + 0.5f) * getWidth() - 0.5f; result[1] = (v * d + 0.5f) * getHeight() - 0.5f; } bool ScreenLensDistortionOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) { rcti newInput; newInput.xmin = 0; newInput.ymin = 0; newInput.ymax = this->m_inputProgram->getHeight(); newInput.xmax = this->m_inputProgram->getWidth(); return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output); } void ScreenLensDistortionOperation::updateDispersionAndDistortion(MemoryBuffer **inputBuffers) { if (!this->m_valuesAvailable) { float result[4]; this->getInputSocketReader(1)->read(result, 0, 0, COM_PS_NEAREST, inputBuffers); this->m_distortion = result[0]; this->getInputSocketReader(2)->read(result, 0, 0, COM_PS_NEAREST, inputBuffers); this->m_dispersion = result[0]; this->m_kg = MAX2(MIN2(this->m_distortion, 1.f), -0.999f); // smaller dispersion range for somewhat more control const float d = 0.25f * MAX2(MIN2(this->m_dispersion, 1.f), 0.f); this->m_kr = MAX2(MIN2((this->m_kg + d), 1.0f), -0.999f); this->m_kb = MAX2(MIN2((this->m_kg - d), 1.0f), -0.999f); this->m_maxk = MAX3(this->m_kr, this->m_kg, this->m_kb); this->m_sc = (this->m_data->fit && (this->m_maxk > 0.f)) ? (1.f / (1.f + 2.f * this->m_maxk)) : (1.f / (1.f + this->m_maxk)); this->m_drg = 4.f * (this->m_kg - this->m_kr); this->m_dgb = 4.f * (this->m_kb - this->m_kg); this->m_kr4 = this->m_kr * 4.0f; this->m_kg4 = this->m_kg * 4.0f; this->m_kb4 = this->m_kb * 4.0f; this->m_cx = 0.5f * (float)getWidth(); this->m_cy = 0.5f * (float)getHeight(); this->m_valuesAvailable = true; } }