/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #ifndef _COM_ScreenLensDistortionOperation_h #define _COM_ScreenLensDistortionOperation_h #include "COM_NodeOperation.h" #include "DNA_node_types.h" class ScreenLensDistortionOperation : public NodeOperation { private: /** * Cached reference to the inputProgram */ SocketReader* inputProgram; NodeLensDist * data; float dispersion; float distortion; float kr, kg, kb; float kr4, kg4, kb4; float maxk; float drg; float dgb; float sc, cx, cy; public: ScreenLensDistortionOperation(); /** * the inner loop of this program */ void executePixel(float* color, int x, int y, MemoryBuffer *inputBuffers[], void* data); /** * Initialize the execution */ void initExecution(); void* initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers); /** * Deinitialize the execution */ void deinitExecution(); void setData(NodeLensDist* data) {this->data = data;} void setDispertion(float dispersion) {this->dispersion = dispersion;} void setDistortion(float distortion) {this->distortion = distortion;} bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output); private: void determineUV(float* result, float x, float y) const; }; #endif