/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #pragma once #include "COM_MultiThreadedOperation.h" #include "DNA_node_types.h" struct RNG; namespace blender::compositor { class ScreenLensDistortionOperation : public MultiThreadedOperation { private: /** * Cached reference to the input_program */ SocketReader *input_program_; struct RNG *rng_; bool fit_; bool jitter_; float dispersion_; float distortion_; bool dispersion_const_; bool distortion_const_; bool variables_ready_; float k_[3]; float k4_[3]; float dk4_[3]; float maxk_; float sc_, cx_, cy_; public: ScreenLensDistortionOperation(); void init_data() override; /** * The inner loop of this operation. */ void execute_pixel(float output[4], int x, int y, void *data) override; /** * Initialize the execution */ void init_execution() override; void *initialize_tile_data(rcti *rect) override; /** * Deinitialize the execution */ void deinit_execution() override; void set_fit(bool fit) { fit_ = fit; } void set_jitter(bool jitter) { jitter_ = jitter; } /** Set constant distortion value */ void set_distortion(float distortion); /** Set constant dispersion value */ void set_dispersion(float dispersion); bool determine_depending_area_of_interest(rcti *input, ReadBufferOperation *read_operation, rcti *output) override; void determine_canvas(const rcti &preferred_area, rcti &r_area) override; void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override; void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) override; private: void determineUV(float result[6], float x, float y) const; void update_variables(float distortion, float dispersion); void get_uv(const float xy[2], float uv[2]) const; void distort_uv(const float uv[2], float t, float xy[2]) const; bool get_delta(float r_sq, float k4, const float uv[2], float delta[2]) const; void accumulate(const MemoryBuffer *buffer, int a, int b, float r_sq, const float uv[2], const float delta[3][2], float sum[4], int count[3]) const; }; } // namespace blender::compositor