/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #ifndef _COM_ScreenLensDistortionOperation_h #define _COM_ScreenLensDistortionOperation_h #include "COM_NodeOperation.h" #include "DNA_node_types.h" class ScreenLensDistortionOperation : public NodeOperation { private: /** * Cached reference to the inputProgram */ SocketReader *m_inputProgram; NodeLensDist *m_data; float m_dispersion; float m_distortion; bool m_valuesAvailable; float m_kr, m_kg, m_kb; float m_kr4, m_kg4, m_kb4; float m_maxk; float m_drg; float m_dgb; float m_sc, m_cx, m_cy; public: ScreenLensDistortionOperation(); /** * the inner loop of this program */ void executePixel(float *color, int x, int y, void *data); /** * Initialize the execution */ void initExecution(); void *initializeTileData(rcti *rect); /** * Deinitialize the execution */ void deinitExecution(); void setData(NodeLensDist *data) { this->m_data = data; } bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output); /** * @brief Set the distortion and dispersion and precalc some values * @param distortion * @param dispersion */ void setDistortionAndDispersion(float distortion, float dispersion) { this->m_distortion = distortion; this->m_dispersion = dispersion; updateVariables(distortion, dispersion); this->m_valuesAvailable = true; } private: void determineUV(float result[4], float x, float y) const; void determineUV(float result[4], float x, float y, float distortion, float dispersion); void updateDispersionAndDistortion(); void updateVariables(float distortion, float dispersion); }; #endif