/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #pragma once #include "COM_NodeOperation.h" #include "DNA_node_types.h" class ScreenLensDistortionOperation : public NodeOperation { private: /** * Cached reference to the inputProgram */ SocketReader *m_inputProgram; struct RNG *m_rng; bool m_fit; bool m_jitter; float m_dispersion; float m_distortion; bool m_dispersion_const; bool m_distortion_const; bool m_variables_ready; float m_k[3]; float m_k4[3]; float m_dk4[3]; float m_maxk; float m_sc, m_cx, m_cy; public: ScreenLensDistortionOperation(); /** * The inner loop of this operation. */ void executePixel(float output[4], int x, int y, void *data) override; /** * Initialize the execution */ void initExecution() override; void *initializeTileData(rcti *rect) override; /** * Deinitialize the execution */ void deinitExecution() override; void setFit(bool fit) { m_fit = fit; } void setJitter(bool jitter) { m_jitter = jitter; } /** Set constant distortion value */ void setDistortion(float distortion); /** Set constant dispersion value */ void setDispersion(float dispersion); bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) override; private: void determineUV(float result[6], float x, float y) const; void updateVariables(float distortion, float dispersion); void get_uv(const float xy[2], float uv[2]) const; void distort_uv(const float uv[2], float t, float xy[2]) const; bool get_delta(float r_sq, float k4, const float uv[2], float delta[2]) const; void accumulate(MemoryBuffer *buffer, int a, int b, float r_sq, const float uv[2], const float delta[3][2], float sum[4], int count[3]) const; };