/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_SetColorOperation.h" namespace blender::compositor { SetColorOperation::SetColorOperation() { this->add_output_socket(DataType::Color); flags_.is_set_operation = true; } void SetColorOperation::execute_pixel_sampled(float output[4], float /*x*/, float /*y*/, PixelSampler /*sampler*/) { copy_v4_v4(output, color_); } void SetColorOperation::determine_canvas(const rcti &preferred_area, rcti &r_area) { r_area = preferred_area; } } // namespace blender::compositor