/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #ifndef _COM_SetColorOperation_h #define _COM_SetColorOperation_h #include "COM_NodeOperation.h" /** * this program converts an input colour to an output value. * it assumes we are in sRGB colour space. */ class SetColorOperation : public NodeOperation { private: float channel1; float channel2; float channel3; float channel4; public: /** * Default constructor */ SetColorOperation(); const float getChannel1() {return this->channel1;} void setChannel1(float value) {this->channel1 = value;} const float getChannel2() {return this->channel2;} void setChannel2(float value) {this->channel2 = value;} const float getChannel3() {return this->channel3;} void setChannel3(float value) {this->channel3 = value;} const float getChannel4() {return this->channel4;} void setChannel4(float value) {this->channel4 = value;} void setChannels(float value[4]) {this->channel1 = value[0];this->channel2 = value[1];this->channel3 = value[2];this->channel4 = value[3];} /** * the inner loop of this program */ void executePixel(float* color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]); void determineResolution(unsigned int resolution[], unsigned int preferredResolution[]); const bool isSetOperation() const {return true;} }; #endif