/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #ifndef __COM_SETCOLOROPERATION_H__ #define __COM_SETCOLOROPERATION_H__ #include "COM_NodeOperation.h" /** * this program converts an input color to an output value. * it assumes we are in sRGB color space. */ class SetColorOperation : public NodeOperation { private: float m_color[4]; public: /** * Default constructor */ SetColorOperation(); float getChannel1() { return this->m_color[0]; } void setChannel1(float value) { this->m_color[0] = value; } float getChannel2() { return this->m_color[1]; } void setChannel2(float value) { this->m_color[1] = value; } float getChannel3() { return this->m_color[2]; } void setChannel3(float value) { this->m_color[2] = value; } float getChannel4() { return this->m_color[3]; } void setChannel4(const float value) { this->m_color[3] = value; } void setChannels(const float value[4]) { copy_v4_v4(this->m_color, value); } /** * the inner loop of this program */ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]); bool isSetOperation() const { return true; } }; #endif