/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #pragma once #include "COM_ConstantOperation.h" namespace blender::compositor { /** * this program converts an input color to an output value. * it assumes we are in sRGB color space. */ class SetColorOperation : public ConstantOperation { private: float color_[4]; public: /** * Default constructor */ SetColorOperation(); const float *get_constant_elem() override { return color_; } float get_channel1() { return color_[0]; } void set_channel1(float value) { color_[0] = value; } float get_channel2() { return color_[1]; } void set_channel2(float value) { color_[1] = value; } float get_channel3() { return color_[2]; } void set_channel3(float value) { color_[2] = value; } float get_channel4() { return color_[3]; } void set_channel4(const float value) { color_[3] = value; } void set_channels(const float value[4]) { copy_v4_v4(color_, value); } /** * The inner loop of this operation. */ void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override; void determine_canvas(const rcti &preferred_area, rcti &r_area) override; }; } // namespace blender::compositor