/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #ifndef _COM_SetColorOperation_h #define _COM_SetColorOperation_h #include "COM_NodeOperation.h" /** * this program converts an input color to an output value. * it assumes we are in sRGB color space. */ class SetColorOperation : public NodeOperation { private: float m_channel1; float m_channel2; float m_channel3; float m_channel4; public: /** * Default constructor */ SetColorOperation(); const float getChannel1() { return this->m_channel1; } void setChannel1(float value) { this->m_channel1 = value; } const float getChannel2() { return this->m_channel2; } void setChannel2(float value) { this->m_channel2 = value; } const float getChannel3() { return this->m_channel3; } void setChannel3(float value) { this->m_channel3 = value; } const float getChannel4() { return this->m_channel4; } void setChannel4(float value) { this->m_channel4 = value; } void setChannels(float value[4]) { this->m_channel1 = value[0]; this->m_channel2 = value[1]; this->m_channel3 = value[2]; this->m_channel4 = value[3]; } /** * the inner loop of this program */ void executePixel(float *color, float x, float y, PixelSampler sampler); void determineResolution(unsigned int resolution[], unsigned int preferredResolution[]); const bool isSetOperation() const { return true; } }; #endif