/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_SetSamplerOperation.h" namespace blender::compositor { SetSamplerOperation::SetSamplerOperation() { this->add_input_socket(DataType::Color); this->add_output_socket(DataType::Color); } void SetSamplerOperation::init_execution() { reader_ = this->get_input_socket_reader(0); } void SetSamplerOperation::deinit_execution() { reader_ = nullptr; } void SetSamplerOperation::execute_pixel_sampled(float output[4], float x, float y, PixelSampler /*sampler*/) { reader_->read_sampled(output, x, y, sampler_); } } // namespace blender::compositor