/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_SetVectorOperation.h" namespace blender::compositor { SetVectorOperation::SetVectorOperation() { this->add_output_socket(DataType::Vector); flags_.is_set_operation = true; } void SetVectorOperation::execute_pixel_sampled(float output[4], float /*x*/, float /*y*/, PixelSampler /*sampler*/) { output[0] = vector_.x; output[1] = vector_.y; output[2] = vector_.z; } void SetVectorOperation::determine_canvas(const rcti &preferred_area, rcti &r_area) { r_area = preferred_area; } } // namespace blender::compositor