/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_SetVectorOperation.h" #include "COM_defines.h" SetVectorOperation::SetVectorOperation(): NodeOperation() { this->addOutputSocket(COM_DT_VECTOR); } void SetVectorOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) { outputValue[0] = this->x; outputValue[1] = this->y; outputValue[2] = this->z; outputValue[3] = this->w; } void SetVectorOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[]) { if (preferredResolution[0] == 0 ||preferredResolution[1]==0) { resolution[0] = COM_DEFAULT_RESOLUTION_WIDTH; resolution[1] = COM_DEFAULT_RESOLUTION_HEIGHT; } else { resolution[0] = preferredResolution[0]; resolution[1] = preferredResolution[1]; } }