/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #ifndef _COM_SetVectorOperation_h #define _COM_SetVectorOperation_h #include "COM_NodeOperation.h" /** * this program converts an input color to an output value. * it assumes we are in sRGB color space. */ class SetVectorOperation : public NodeOperation { private: float m_x; float m_y; float m_z; float m_w; public: /** * Default constructor */ SetVectorOperation(); const float getX() { return this->m_x; } void setX(float value) { this->m_x = value; } const float getY() { return this->m_y; } void setY(float value) { this->m_y = value; } const float getZ() { return this->m_z; } void setZ(float value) { this->m_z = value; } const float getW() { return this->m_w; } void setW(float value) { this->m_w = value; } /** * the inner loop of this program */ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]); bool isSetOperation() const { return true; } void setVector(const float vector[3]) { setX(vector[0]); setY(vector[1]); setZ(vector[2]); } }; #endif