/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #pragma once #include "COM_ConstantOperation.h" namespace blender::compositor { /** * this program converts an input color to an output value. * it assumes we are in sRGB color space. */ class SetVectorOperation : public ConstantOperation { private: struct { float x; float y; float z; float w; } vector_; public: /** * Default constructor */ SetVectorOperation(); const float *get_constant_elem() override { return reinterpret_cast(&vector_); } float getX() { return vector_.x; } void setX(float value) { vector_.x = value; } float getY() { return vector_.y; } void setY(float value) { vector_.y = value; } float getZ() { return vector_.z; } void setZ(float value) { vector_.z = value; } float getW() { return vector_.w; } void setW(float value) { vector_.w = value; } /** * The inner loop of this operation. */ void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override; void determine_canvas(const rcti &preferred_area, rcti &r_area) override; void set_vector(const float vector[3]) { setX(vector[0]); setY(vector[1]); setZ(vector[2]); } }; } // namespace blender::compositor