/* * Copyright 2014, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Lukas Toenne */ #ifndef __COM_SUNBEAMSOPERATION_H__ #define __COM_SUNBEAMSOPERATION_H__ #include "COM_NodeOperation.h" class SunBeamsOperation : public NodeOperation { public: SunBeamsOperation(); void executePixel(float output[4], int x, int y, void *data); void initExecution(); void *initializeTileData(rcti *rect); bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output); void setData(const NodeSunBeams &data) { m_data = data; } private: NodeSunBeams m_data; float m_source_px[2]; float m_ray_length_px; }; #endif