/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #pragma once #include "BLI_listbase.h" #include "COM_MultiThreadedOperation.h" #include "DNA_texture_types.h" #include "MEM_guardedalloc.h" #include "RE_pipeline.h" #include "RE_texture.h" namespace blender::compositor { /** * Base class for all renderlayeroperations * * \todo Rename to operation. */ class TextureBaseOperation : public MultiThreadedOperation { private: Tex *texture_; const RenderData *rd_; SocketReader *input_size_; SocketReader *input_offset_; struct ImagePool *pool_; bool scene_color_manage_; protected: /** * Determine the output resolution. */ void determine_canvas(const rcti &preferred_area, rcti &r_area) override; /** * Constructor */ TextureBaseOperation(); public: void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override; void set_texture(Tex *texture) { texture_ = texture; } void init_execution() override; void deinit_execution() override; void set_render_data(const RenderData *rd) { rd_ = rd; } void set_scene_color_manage(bool scene_color_manage) { scene_color_manage_ = scene_color_manage; } void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) override; }; class TextureOperation : public TextureBaseOperation { public: TextureOperation(); }; class TextureAlphaOperation : public TextureBaseOperation { public: TextureAlphaOperation(); void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override; void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) override; }; } // namespace blender::compositor