/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_TonemapOperation.h" #include "BLI_math.h" #include "BLI_utildefines.h" TonemapOperation::TonemapOperation(): NodeOperation() { this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE); this->addOutputSocket(COM_DT_COLOR); this->imageReader = NULL; this->data = NULL; this->cachedInstance = NULL; this->setComplex(true); } void TonemapOperation::initExecution() { this->imageReader = this->getInputSocketReader(0); NodeOperation::initMutex(); } void TonemapOperation::executePixel(float* color, int x, int y, MemoryBuffer *inputBuffers[], void * data) { AvgLogLum * avg = (AvgLogLum*)data; float output[4]; this->imageReader->read(output, x, y, inputBuffers, NULL); output[0] *= avg->al; output[1] *= avg->al; output[2] *= avg->al; float dr = output[0] + this->data->offset; float dg = output[1] + this->data->offset; float db = output[2] + this->data->offset; output[0] /= ((dr == 0.f) ? 1.f : dr); output[1] /= ((dg == 0.f) ? 1.f : dg); output[2] /= ((db == 0.f) ? 1.f : db); const float igm = avg->igm; if (igm != 0.f) { output[0] = pow((double)MAX2(output[0], 0.), (double)igm); output[1] = pow((double)MAX2(output[1], 0.), (double)igm); output[2] = pow((double)MAX2(output[2], 0.), (double)igm); } color[0] = output[0]; color[1] = output[1]; color[2] = output[2]; color[3] = output[3]; } void PhotoreceptorTonemapOperation::executePixel(float* color, int x, int y, MemoryBuffer *inputBuffers[], void * data) { AvgLogLum * avg = (AvgLogLum*)data; NodeTonemap *ntm = this->data; const float f = exp((double)-this->data->f); const float m = (ntm->m > 0.f) ? ntm->m : (0.3f + 0.7f*pow((double)avg->auto_key, 1.4)); const float ic = 1.f - ntm->c, ia = 1.f - ntm->a; float output[4]; this->imageReader->read(output, x, y, inputBuffers, NULL); const float L = 0.212671f*output[0] + 0.71516f*output[1] + 0.072169f*output[2]; float I_l = output[0] + ic*(L - output[0]); float I_g = avg->cav[0] + ic*(avg->lav - avg->cav[0]); float I_a = I_l + ia*(I_g - I_l); output[0] /= (output[0] + pow((double)f*I_a, (double)m)); I_l = output[1] + ic*(L - output[1]); I_g = avg->cav[1] + ic*(avg->lav - avg->cav[1]); I_a = I_l + ia*(I_g - I_l); output[1] /= (output[1] + pow((double)f*I_a,(double)m)); I_l = output[2] + ic*(L - output[2]); I_g = avg->cav[2] + ic*(avg->lav - avg->cav[2]); I_a = I_l + ia*(I_g - I_l); output[2] /= (output[2] + pow((double)f*I_a, (double)m)); color[0] = output[0]; color[1] = output[1]; color[2] = output[2]; color[3] = output[3]; } void TonemapOperation::deinitExecution() { this->imageReader = NULL; if (this->cachedInstance) { delete cachedInstance; } NodeOperation::deinitMutex(); } bool TonemapOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) { rcti imageInput; NodeOperation* operation = getInputOperation(0); imageInput.xmax = operation->getWidth(); imageInput.xmin = 0; imageInput.ymax = operation->getHeight(); imageInput.ymin = 0; if (operation->determineDependingAreaOfInterest(&imageInput, readOperation, output) ) { return true; } return false; } void* TonemapOperation::initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers) { BLI_mutex_lock(getMutex()); if (this->cachedInstance == NULL) { MemoryBuffer* tile = (MemoryBuffer*)imageReader->initializeTileData(rect, memoryBuffers); AvgLogLum *data = new AvgLogLum(); float * buffer = tile->getBuffer(); float lsum = 0; int p = tile->getWidth() * tile->getHeight(); float* bc = buffer; float avl, maxl = -1e10f, minl = 1e10f; const float sc = 1.f/(p); float Lav = 0.f; float cav[4] = {0.0f,0.0f,0.0f,0.0f}; while (p--) { float L = 0.212671f*bc[0] + 0.71516f*bc[1] + 0.072169f*bc[2]; Lav += L; cav[0] += bc[0]; cav[1] += bc[1]; cav[2] += bc[2]; lsum += (float)log((double)MAX2(L, 0.0) + 1e-5); maxl = (L > maxl) ? L : maxl; minl = (L < minl) ? L : minl; bc+=4; } data->lav = Lav * sc; data->cav[0] = cav[0]*sc; data->cav[1] = cav[1]*sc; data->cav[2] = cav[2]*sc; maxl = log((double)maxl + 1e-5); minl = log((double)minl + 1e-5f); avl = lsum*sc; data->auto_key = (maxl > minl) ? ((maxl - avl) / (maxl - minl)) : 1.f; float al = exp((double)avl); data->al = (al == 0.f) ? 0.f : (this->data->key / al); data->igm = (this->data->gamma==0.f) ? 1 : (1.f / this->data->gamma); this->cachedInstance = data; } BLI_mutex_unlock(getMutex()); return this->cachedInstance; } void TonemapOperation::deinitializeTileData(rcti *rect, MemoryBuffer **memoryBuffers, void *data) { }