/* * Copyright 2012, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand * Sergey Sharybin */ #ifndef __COM_TRACKPOSITIONOPERATION_H__ #define __COM_TRACKPOSITIONOPERATION_H__ #include #include "COM_NodeOperation.h" #include "DNA_movieclip_types.h" #include "DNA_tracking_types.h" #include "BLI_listbase.h" #include "BLI_string.h" /** * Class with implementation of green screen gradient rasterization */ class TrackPositionOperation : public NodeOperation { protected: MovieClip *m_movieClip; int m_framenumber; char m_trackingObjectName[64]; char m_trackName[64]; int m_axis; int m_position; int m_relativeFrame; bool m_speed_output; int m_width, m_height; float m_markerPos[2]; float m_relativePos[2]; /** * Determine the output resolution. The resolution is retrieved from the Renderer */ void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]); public: TrackPositionOperation(); void setMovieClip(MovieClip *clip) {this->m_movieClip = clip;} void setTrackingObject(char *object) { BLI_strncpy(this->m_trackingObjectName, object, sizeof(this->m_trackingObjectName)); } void setTrackName(char *track) { BLI_strncpy(this->m_trackName, track, sizeof(this->m_trackName)); } void setFramenumber(int framenumber) {this->m_framenumber = framenumber;} void setAxis(int value) {this->m_axis = value;} void setPosition(int value) {this->m_position = value;} void setRelativeFrame(int value) {this->m_relativeFrame = value;} void setSpeedOutput(bool speed_output) {this->m_speed_output = speed_output;} void initExecution(); void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); bool isSetOperation() const { return true; } }; #endif