/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_TranslateOperation.h" namespace blender::compositor { TranslateOperation::TranslateOperation() { this->addInputSocket(DataType::Color); this->addInputSocket(DataType::Value); this->addInputSocket(DataType::Value); this->addOutputSocket(DataType::Color); this->setResolutionInputSocketIndex(0); this->m_inputOperation = nullptr; this->m_inputXOperation = nullptr; this->m_inputYOperation = nullptr; this->m_isDeltaSet = false; this->m_factorX = 1.0f; this->m_factorY = 1.0f; } void TranslateOperation::initExecution() { this->m_inputOperation = this->getInputSocketReader(0); this->m_inputXOperation = this->getInputSocketReader(1); this->m_inputYOperation = this->getInputSocketReader(2); } void TranslateOperation::deinitExecution() { this->m_inputOperation = nullptr; this->m_inputXOperation = nullptr; this->m_inputYOperation = nullptr; } void TranslateOperation::executePixelSampled(float output[4], float x, float y, PixelSampler /*sampler*/) { ensureDelta(); float originalXPos = x - this->getDeltaX(); float originalYPos = y - this->getDeltaY(); this->m_inputOperation->readSampled(output, originalXPos, originalYPos, PixelSampler::Bilinear); } bool TranslateOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) { rcti newInput; ensureDelta(); newInput.xmin = input->xmin - this->getDeltaX(); newInput.xmax = input->xmax - this->getDeltaX(); newInput.ymin = input->ymin - this->getDeltaY(); newInput.ymax = input->ymax - this->getDeltaY(); return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output); } void TranslateOperation::setFactorXY(float factorX, float factorY) { m_factorX = factorX; m_factorY = factorY; } } // namespace blender::compositor