/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_VariableSizeBokehBlurOperation.h" #include "BLI_math.h" extern "C" { #include "RE_pipeline.h" } VariableSizeBokehBlurOperation::VariableSizeBokehBlurOperation() : NodeOperation() { this->addInputSocket(COM_DT_COLOR); this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE); // do not resize the bokeh image. this->addInputSocket(COM_DT_VALUE); this->addOutputSocket(COM_DT_COLOR); this->setComplex(true); this->inputProgram = NULL; this->inputBokehProgram = NULL; this->inputSizeProgram = NULL; this->maxBlur = 32.0f; this->threshold = 0.0f; } void VariableSizeBokehBlurOperation::initExecution() { this->inputProgram = getInputSocketReader(0); this->inputBokehProgram = getInputSocketReader(1); this->inputSizeProgram = getInputSocketReader(2); QualityStepHelper::initExecution(COM_QH_INCREASE); } void VariableSizeBokehBlurOperation::executePixel(float* color, int x, int y, MemoryBuffer *inputBuffers[], void* data) { float tempColor[4]; float readColor[4]; float bokeh[4]; tempColor[0] = 0; tempColor[1] = 0; tempColor[2] = 0; tempColor[3] = 0; float tempSize[4]; float overallmultiplyerr = 0; float overallmultiplyerg = 0; float overallmultiplyerb = 0; int miny = y - maxBlur; int maxy = y + maxBlur; int minx = x - maxBlur; int maxx = x + maxBlur; { inputProgram->read(readColor, x, y, COM_PS_NEAREST, inputBuffers); tempColor[0] += readColor[0]; tempColor[1] += readColor[1]; tempColor[2] += readColor[2]; overallmultiplyerr += 1; overallmultiplyerg += 1; overallmultiplyerb += 1; for (int ny = miny ; ny < maxy ; ny += QualityStepHelper::getStep()) { for (int nx = minx ; nx < maxx ; nx += QualityStepHelper::getStep()) { if (nx >=0 && nx < this->getWidth() && ny >= 0 && ny < getHeight()) { inputSizeProgram->read(tempSize, nx, ny, COM_PS_NEAREST, inputBuffers); float size = tempSize[0]; size += this->threshold; float dx = nx - x; float dy = ny - y; if (nx == x && ny == y) { /* pass */ } else if (size>= fabs(dx) && size >= fabs(dy)) { float u = 256+ dx*256/size; float v = 256+ dy*256/size; inputBokehProgram->read(bokeh, u, v, COM_PS_NEAREST, inputBuffers); inputProgram->read(readColor, nx, ny, COM_PS_NEAREST, inputBuffers); tempColor[0] += bokeh[0] * readColor[0]; tempColor[1] += bokeh[1] * readColor[1]; tempColor[2] += bokeh[2]* readColor[2]; overallmultiplyerr += bokeh[0]; overallmultiplyerg += bokeh[1]; overallmultiplyerb += bokeh[2]; } } } } color[0] = tempColor[0]*(1.0/overallmultiplyerr); color[1] = tempColor[1]*(1.0/overallmultiplyerg); color[2] = tempColor[2]*(1.0/overallmultiplyerb); color[3] = 1.0f; } } void VariableSizeBokehBlurOperation::deinitExecution() { this->inputProgram = NULL; this->inputBokehProgram = NULL; this->inputSizeProgram = NULL; } bool VariableSizeBokehBlurOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) { rcti newInput; rcti bokehInput; newInput.xmax = input->xmax + maxBlur+2; newInput.xmin = input->xmin - maxBlur+2; newInput.ymax = input->ymax + maxBlur-2; newInput.ymin = input->ymin - maxBlur-2; bokehInput.xmax = 512; bokehInput.xmin = 0; bokehInput.ymax = 512; bokehInput.ymin = 0; NodeOperation* operation = getInputOperation(2); if (operation->determineDependingAreaOfInterest(&newInput, readOperation, output) ) { return true; } operation = getInputOperation(1); if (operation->determineDependingAreaOfInterest(&bokehInput, readOperation, output) ) { return true; } operation = getInputOperation(0); if (operation->determineDependingAreaOfInterest(&newInput, readOperation, output) ) { return true; } return false; }