/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_VectorBlurOperation.h" #include "BLI_math.h" #include "MEM_guardedalloc.h" // use the implementation of blender internal renderer to calculate the vector blur. extern "C" { # include "RE_pipeline.h" } VectorBlurOperation::VectorBlurOperation() : NodeOperation() { this->addInputSocket(COM_DT_COLOR); this->addInputSocket(COM_DT_VALUE); // ZBUF this->addInputSocket(COM_DT_COLOR); //SPEED this->addOutputSocket(COM_DT_COLOR); this->m_settings = NULL; this->m_cachedInstance = NULL; this->m_inputImageProgram = NULL; this->m_inputSpeedProgram = NULL; this->m_inputZProgram = NULL; setComplex(true); } void VectorBlurOperation::initExecution() { initMutex(); this->m_inputImageProgram = getInputSocketReader(0); this->m_inputZProgram = getInputSocketReader(1); this->m_inputSpeedProgram = getInputSocketReader(2); this->m_cachedInstance = NULL; QualityStepHelper::initExecution(COM_QH_INCREASE); } void VectorBlurOperation::executePixel(float output[4], int x, int y, void *data) { float *buffer = (float *) data; int index = (y * this->getWidth() + x) * COM_NUM_CHANNELS_COLOR; copy_v4_v4(output, &buffer[index]); } void VectorBlurOperation::deinitExecution() { deinitMutex(); this->m_inputImageProgram = NULL; this->m_inputSpeedProgram = NULL; this->m_inputZProgram = NULL; if (this->m_cachedInstance) { MEM_freeN(this->m_cachedInstance); this->m_cachedInstance = NULL; } } void *VectorBlurOperation::initializeTileData(rcti *rect) { if (this->m_cachedInstance) { return this->m_cachedInstance; } lockMutex(); if (this->m_cachedInstance == NULL) { MemoryBuffer *tile = (MemoryBuffer *)this->m_inputImageProgram->initializeTileData(rect); MemoryBuffer *speed = (MemoryBuffer *)this->m_inputSpeedProgram->initializeTileData(rect); MemoryBuffer *z = (MemoryBuffer *)this->m_inputZProgram->initializeTileData(rect); float *data = (float *)MEM_dupallocN(tile->getBuffer()); this->generateVectorBlur(data, tile, speed, z); this->m_cachedInstance = data; } unlockMutex(); return this->m_cachedInstance; } bool VectorBlurOperation::determineDependingAreaOfInterest(rcti * /*input*/, ReadBufferOperation *readOperation, rcti *output) { if (this->m_cachedInstance == NULL) { rcti newInput; newInput.xmax = this->getWidth(); newInput.xmin = 0; newInput.ymax = this->getHeight(); newInput.ymin = 0; return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output); } else { return false; } } void VectorBlurOperation::generateVectorBlur(float *data, MemoryBuffer *inputImage, MemoryBuffer *inputSpeed, MemoryBuffer *inputZ) { NodeBlurData blurdata; blurdata.samples = this->m_settings->samples / QualityStepHelper::getStep(); blurdata.maxspeed = this->m_settings->maxspeed; blurdata.minspeed = this->m_settings->minspeed; blurdata.curved = this->m_settings->curved; blurdata.fac = this->m_settings->fac; RE_zbuf_accumulate_vecblur(&blurdata, this->getWidth(), this->getHeight(), data, inputImage->getBuffer(), inputSpeed->getBuffer(), inputZ->getBuffer()); return; }