/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #ifndef _COM_ViewerBaseOperation_h #define _COM_ViewerBaseOperation_h #include "COM_NodeOperation.h" #include "DNA_image_types.h" #include "BLI_rect.h" class ViewerBaseOperation : public NodeOperation { protected: float *outputBuffer; unsigned char *outputBufferDisplay; Image *image; ImageUser *imageUser; void *lock; bool active; float centerX; float centerY; OrderOfChunks chunkOrder; bool doColorManagement; bool doColorPredivide; public: bool isOutputOperation(bool rendering) const { return isActiveViewerOutput(); } void initExecution(); void deinitExecution(); void setImage(Image *image) { this->image = image; } void setImageUser(ImageUser *imageUser) { this->imageUser = imageUser; } const bool isActiveViewerOutput() const { return active; } void setActive(bool active) { this->active = active; } void setCenterX(float centerX) { this->centerX = centerX;} void setCenterY(float centerY) { this->centerY = centerY;} void setChunkOrder(OrderOfChunks tileOrder) { this->chunkOrder = tileOrder; } float getCenterX() { return this->centerX; } float getCenterY() { return this->centerY; } OrderOfChunks getChunkOrder() { return this->chunkOrder; } const CompositorPriority getRenderPriority() const; void setColorManagement(bool doColorManagement) { this->doColorManagement = doColorManagement; } void setColorPredivide(bool doColorPredivide) { this->doColorPredivide = doColorPredivide; } bool isViewerOperation() { return true; } protected: ViewerBaseOperation(); void updateImage(rcti *rect); private: void initImage(); }; #endif