/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #ifndef _COM_ViewerBaseOperation_h #define _COM_ViewerBaseOperation_h #include "COM_NodeOperation.h" #include "DNA_image_types.h" #include "BLI_rect.h" class ViewerBaseOperation : public NodeOperation { protected: float *outputBuffer; unsigned char *outputBufferDisplay; Image * image; ImageUser * imageUser; void *lock; bool active; const bNodeTree* tree; float centerX; float centerY; OrderOfChunks chunkOrder; bool doColorManagement; bool doColorPredivide; public: bool isOutputOperation(bool rendering) const {return true;} void initExecution(); void deinitExecution(); void setImage(Image* image) {this->image = image;} void setImageUser(ImageUser* imageUser) {this->imageUser = imageUser;} const bool isActiveViewerOutput() const {return active;} void setActive(bool active) {this->active = active;} void setbNodeTree(const bNodeTree* tree) {this->tree = tree;} void setCenterX(float centerX) {this->centerX = centerX;} void setCenterY(float centerY) {this->centerY = centerY;} void setChunkOrder(OrderOfChunks tileOrder) {this->chunkOrder = tileOrder;} float getCenterX() { return this->centerX; } float getCenterY() { return this->centerY; } OrderOfChunks getChunkOrder() { return this->chunkOrder; } const int getRenderPriority() const; void setColorManagement(bool doColorManagement) {this->doColorManagement = doColorManagement;} void setColorPredivide(bool doColorPredivide) {this->doColorPredivide = doColorPredivide;} bool isViewerOperation() {return true;} protected: ViewerBaseOperation(); void updateImage(rcti*rect); private: void initImage(); }; #endif